[Contest Entry] pl_flats

Discussion in 'WIP (Work in Progress)' started by Jazz, Nov 6, 2008.

  1. Jazz

    Jazz L5: Dapper Member

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    Yea, my other contest entry (pl_saloon) had a strange and unfixable error that nobody I asked could figure out :(. So, because my last contest entry was not functional on servers, I decided to create a new payload map for the contest entry. This one I will be sure to make all my spawns, payload entites, and doors functional and not crash servers. I will also make sure to update a bit more frequently with screenshots and the usual.

    Pre-alpha images:

    -UPDATE 1-

    http://www.no-moral.com/flats/dev/1.png
    http://www.no-moral.com/flats/dev/2.png
    http://www.no-moral.com/flats/dev/3.png
    http://www.no-moral.com/flats/dev/4.png
    http://www.no-moral.com/flats/dev/5.png
    http://www.no-moral.com/flats/dev/6.png


    -UPDATE 2-


    More pics:
    http://www.no-moral.com/flats/dev/7.png
    http://www.no-moral.com/flats/dev/8.png
    http://www.no-moral.com/flats/dev/9.png
    http://www.no-moral.com/flats/dev/10.png
    http://www.no-moral.com/flats/dev/11.png
    http://www.no-moral.com/flats/dev/12.png

    All comments are appreciated. I will try to get an alpha up this weekend, but it is unlikely.
     
    Last edited: Nov 12, 2008
  2. Cerious

    Cerious L7: Fancy Member

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    The area snaking under the train tracks looks very hard to attack. Going down is fine, but going uphill pre-checkpoint is crazy.
     
  3. Psy

    aa Psy The Imp Queen

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    Looks like a nice start but why are you using PNGs? 1Mb for a 1280 x 1024 image is pretty bad. :p
     
  4. Jazz

    Jazz L5: Dapper Member

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  5. Altaco

    Altaco L7: Fancy Member

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    Please:

    use [noparse][/noparse] tags, please, linked images are a pain the ass, and:
    USE JPEGS - SMALLER FILESIZE.
     
  6. Forthex

    Forthex L2: Junior Member

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    DON'T FORGET TO BUILD YOUR CUBEMAPS. I noticed you didn't in the first couple of pics, so, a friendly reminder for you.
     
  7. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    Looks nice! I can't spot any obvious layout flaws from the provided screen shots, so get play testing, and quick if you still intend to compete in the contest :p.

    Also Forthex, no one really cares about cube maps in alphas unless you have a map like mine that has water everywhere :p
     
  8. Inqwel

    Inqwel L6: Sharp Member

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    Looking good so far.

    Really could use another name though. PL_Flat is just, well, flat and very noobish sounding. Not that I'm implying anything. :sleep:
     
  9. Dox

    Dox L8: Fancy Shmancy Member

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    Looks like you need more cover, a little drawback of it being...well... Flat.
     
  10. Forthex

    Forthex L2: Junior Member

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    I know, I know. But, I sometimes myself forget to build them in the final, so a reminder I thought could help.
     
  11. Jazz

    Jazz L5: Dapper Member

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    Last edited: Nov 16, 2008
  12. Jazz

    Jazz L5: Dapper Member

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  13. Jazz

    Jazz L5: Dapper Member

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    Alpha 3: Hope to get some gameplay / layout changes in the next alpha if everything entity-wise is fixed.

    http://forums.tf2maps.net/downloads.php?do=file&id=798

    Fixed people spawning in the wrong spawns, added respawnroomvisualizers to the new blue spawn and the first red spawn, added a shack before the third point to provide sniper and sentry cover.