- Mar 21, 2013
- 92
- 9
Where should I start ?
Okay, this is my very first "serious map". I've already worked on three "maps" : one with two spawns, a big wall and two towers (so awful I never finished it), a previous version of this one (with no building except the ones to close the whole map), so awful I never.. wait, I made a new version of this one ! And this is it !
This is still very very bad, though. I have a HUGE list of things I will have to add before it gets playable (more ammo/medikits, lights...), the map is not really well optimised in itself (there are some spots where you can see 3/4 of the whole thing), the train is purely decorative, BUT it's still an almost-playable map and I'm exaggeratly proud of it.
The main idea behind it is : there's a control point, you can't defend it staying close to it. The best way to keep the hill is (should be) to spawncamp (EDIT : to notfarfromspawn-camp) the enemy by invading their container labyrinths.
As I said, the map is ugly, even more since I added the lights (I'll have to learn how to use them), but at least it's now totally playable.
I posted it more in order to motivate myself to keep working on it (even though I'm gonna take a break) and to know what you think of it, generally speaking, before trying a SUPER-AWESOME version.
Basically, my main problem is the scale. There is too much open space, and I don't know how to solve this problem without breaking my architecture. All help will be appreciated
EDIT : okay, now this map is a bit less awful to play and a bit more depressive to look at. I guess it's called progress.
Okay, this is my very first "serious map". I've already worked on three "maps" : one with two spawns, a big wall and two towers (so awful I never finished it), a previous version of this one (with no building except the ones to close the whole map), so awful I never.. wait, I made a new version of this one ! And this is it !
This is still very very bad, though. I have a HUGE list of things I will have to add before it gets playable (more ammo/medikits, lights...), the map is not really well optimised in itself (there are some spots where you can see 3/4 of the whole thing), the train is purely decorative, BUT it's still an almost-playable map and I'm exaggeratly proud of it.
The main idea behind it is : there's a control point, you can't defend it staying close to it. The best way to keep the hill is (should be) to spawncamp (EDIT : to notfarfromspawn-camp) the enemy by invading their container labyrinths.
As I said, the map is ugly, even more since I added the lights (I'll have to learn how to use them), but at least it's now totally playable.
I posted it more in order to motivate myself to keep working on it (even though I'm gonna take a break) and to know what you think of it, generally speaking, before trying a SUPER-AWESOME version.
Basically, my main problem is the scale. There is too much open space, and I don't know how to solve this problem without breaking my architecture. All help will be appreciated
EDIT : okay, now this map is a bit less awful to play and a bit more depressive to look at. I guess it's called progress.
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