- Apr 22, 2009
- 144
- 18
Hello!! A fairly complicated one here (or seems so to me, anywho)
I want to make a silly little "race track" idea, essentially track and field/cross country- with shotguns, rocket launchers, and more hurray!
Well, I think it has promise.
I think I have most of it figured out, but what I would really appreciate advice on is how to set up a system of sequentially captured points that each player can capture one after another, but only once per player.
So far, my idea is to have the players run around the track, and have "check points" staged along the path that they run through. At each check point, the player gains a point, and also the next check point is then unlocked. Also, players would always re-spawn back at the point they last unlocked, and spawn time would be instant, to keep things insane-o.
Finally, the player who finishes first wins (woooo), whether their dead or alive body bounces through the final checkpoint.
I intend to accomplish the "win" by giving a point for each checkpoint, so if their are 10 checkpoints, the first to 10 points wins.
Alternativly, it could be team based, ie whichever team gets ALL team members across the finish line first, is the winner (epic struggle of the nOObs at the end!! yayy!)
Thanks all!!!! :woot:
I want to make a silly little "race track" idea, essentially track and field/cross country- with shotguns, rocket launchers, and more hurray!
Well, I think it has promise.
I think I have most of it figured out, but what I would really appreciate advice on is how to set up a system of sequentially captured points that each player can capture one after another, but only once per player.
So far, my idea is to have the players run around the track, and have "check points" staged along the path that they run through. At each check point, the player gains a point, and also the next check point is then unlocked. Also, players would always re-spawn back at the point they last unlocked, and spawn time would be instant, to keep things insane-o.
Finally, the player who finishes first wins (woooo), whether their dead or alive body bounces through the final checkpoint.
I intend to accomplish the "win" by giving a point for each checkpoint, so if their are 10 checkpoints, the first to 10 points wins.
Alternativly, it could be team based, ie whichever team gets ALL team members across the finish line first, is the winner (epic struggle of the nOObs at the end!! yayy!)
Thanks all!!!! :woot: