Compiling issue

Discussion in 'Mapping Questions & Discussion' started by Cynder loves Portal, Jul 28, 2017.

  1. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    Sometimes when I compile a map, it compiles fine but when I load it in SFM or tf2 it crashes with loads of junk in the console.

    The last time I tried compiling the latest version of https://tf2maps.net/downloads/applejack-daneils-brewery.4154/ , It competes and when I load it in SFM to test it, It crashes SFM.. What in the name is Celestia is going on!!!! I'll recompile A0 again and see if it does it again.


    Everything was snapped to grid in A1 and I'll check A0 and resnap it to grid if it isn't and recompile.
     
  2. nesman

    aa nesman oh god how did this get here

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    for sfm i believe you need some special settings iirc, ive always stayed from doing sfm maps personally because on how little it takes to crash it, it very well could be the map is too much for sfm (a 32bit program) to handle, custom assets can also do this as the program can handle only so much. however it would be nice if you post a compile log or check it at http://www.interlopers.net/errors?page=errors&params= .
    also knock that off please.