Discussion in 'Mapping Questions & Discussion' started by Draser, Sep 10, 2010.
Does anybody know the reason why my map says this when compiling?
First of all, you're running fast vis compile. Sure, it shouldn't kill the compiler, but it will cause shoddy lighting. The compile says that you either have a sky_camera inside a solid entity, or you have a leak. Simply move the sky_camera and if that doesn't fix it, you might have a leak. It's possible that's not the problem, but check anyway. Open hammer, and say map>load pointfile, and follow the red line.
Yeah, that wasn't the problem. The big problem is the error that says "The system cannot find the file specified." In which case it asks me if i want to continue, and if i click yes the compilation is instantly done, and it opens tf2, but the map in't there, and no bsp is made.
If i click no. obviously the compiling process just shuts off. Its only for this map though. and im not entirely sure how you check for leaks, but i don't think i have one.
As for the camera thing. i got rid of it and it works now, but i would like to still have a 3d skybox. -.-
For me, I had that issue when I had my sky camera inside a brush, or there was an entity or 2 outside of the map, in the 'void'
When you go to compile, click "Do not run game" at the bottom, let it finish, when it is done, copy it to the clipboard and paste it here: http://www.interlopers.net/index.php?page=errors
This will help you determine any issues.
The problem is actually that you have a leak (or similar error), which is causing "The system cannot find the file specified.". It's not the other way around. The vis file cannot be found because vvis is not running at all and it's not running because you have a leak, forcing vbsp to finish prematurely.
Always fix your problems from the top down, a leak will give you tons of areaportal leaks, occluder straddles etc.
Leaks don't crash the compiler. Your sky_camera was stuck in a solid object.
Well, thats just it, i made sure that the texture i had around there was a couple hammer units away after you guys told me about the sky_camera being stuck inside a texture, and it still didn't work.
Could the fact that the same texture that was near the sky_camera, also stuck through the tools/skybox texture thing make it mess up?
Are you sure it wasn't stuck in a brush?
Try refreshing the SDK content and running tf2, that might fix it. Otherwise, I really assumed it was a problem with your sky_camera. Go into entity report, and double-check you don't have another one you accidentally made (or left in).
Well, for now, it DOES work....but no 3d skybox, oh well. I guess ill figure out the 3D skybox thing near the end.
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