- Apr 13, 2009
- 728
- 309
Updated to a5.
Yes a5, you will never get to see a4 because apparently I updated version number before releasing it.
Most obvious change is I'm getting rid of the totallyredorange skybox, trying a only-slightly-ostensibly-red-badlands-edit skybox instead.
The cap area remains the same as in a3.
Transition area from spawn to battlements has been simplified a bit. Hopefully it's more straightforward and easier to go where you want to without taking a detour.
Most important change probably is I've removed everyone's favourite narrow sniper window. Now there's a whole sniper deck on the left !!!11
This is more practical to use as you have a much wider field of view as well as the possibility to move left and right to get a better sightline, but it's also more vulnerable to fire from below and above. I think. Also avoids the awkward situation where 2 or more players are pushing each other, trying to shoot through a narrow hole, and it can be used by other classes to jump quickly on their team colored train car, which puts you at a height advantage directly above the point.
Yes a5, you will never get to see a4 because apparently I updated version number before releasing it.
Most obvious change is I'm getting rid of the totallyredorange skybox, trying a only-slightly-ostensibly-red-badlands-edit skybox instead.
The cap area remains the same as in a3.
Transition area from spawn to battlements has been simplified a bit. Hopefully it's more straightforward and easier to go where you want to without taking a detour.
Most important change probably is I've removed everyone's favourite narrow sniper window. Now there's a whole sniper deck on the left !!!11
This is more practical to use as you have a much wider field of view as well as the possibility to move left and right to get a better sightline, but it's also more vulnerable to fire from below and above. I think. Also avoids the awkward situation where 2 or more players are pushing each other, trying to shoot through a narrow hole, and it can be used by other classes to jump quickly on their team colored train car, which puts you at a height advantage directly above the point.