KotH Combustion b1

Made by Loc_n_lol

  1. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

    Messages:
    726
    Positive Ratings:
    273
    This map started out as an attempt to make a 5cp map and re-use the pipeline theme with a visual twist. Later I found out I couldn't do a satisfying 2nd cp, I don't like 5cp all that much anyway, and there are many better maps for it out there. So koth it is.

    Conceptually, high ground on both sides, decent sniping sightlines in the back, and ground level flanking routes on the sides.

    And err that's it. Looking forward to playing it with humans, bots are useful but can only get you so far in testing. :p
     
    Last edited: Nov 20, 2011
  2. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975
    That skybox is so incredible. Post more screenshots. I want to see it some more.
     
    • Thanks Thanks x 3
  3. McNuggetFiend

    McNuggetFiend L3: Member

    Messages:
    149
    Positive Ratings:
    49
    PLEASE KEEP WORKING ON THIS. Love it already!

    Go. Now. Don't stop!
     
    • Thanks Thanks x 1
  4. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,769
    Positive Ratings:
    1,517
    mid point looks like it could make a decent koth map. looks like a good, solid layout.
     
    • Thanks Thanks x 1
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,102
    Positive Ratings:
    5,982
    [​IMG]

    Some jarring drops. Jump while going over these, and you take damage.

    [​IMG]

    Huge Sightline. this powerful a spot, if it's this small, will also have snipers jostling for position.

    [​IMG]

    big LoS there.

    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]

    From outside, i cant tell if they can see me or not.

    cool map though.
     
    • Thanks Thanks x 1
    Last edited: Nov 23, 2010
  6. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

    Messages:
    1,992
    Positive Ratings:
    1,233
    and so begins the legacy of the sexiest skybox the world ever did see
     
  7. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    Looks like Panic by Ravidge, but better.
     
  8. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,769
    Positive Ratings:
    1,517
    and the inevitable map that will never live up to its perfection. PROVE ME WRONG.
     
  9. red_flame586

    red_flame586 L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    108
    I don't know what's everybody's thing with that skybox... I think it just looks weird and not skyboxy enough, though I really look forward to see what this map looks like detailed.

    As for gameplay, I'd have no idea, looks good, a few long los and confusing windows as mentioned above, so yeah... looks good...
     
  10. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

    Messages:
    726
    Positive Ratings:
    273
    I honestly have no idea either. :p

    But then again I don't know why people offer ridiculous amounts of items for Max's head, or are even interested in acquiring it in the first place.
     
    Last edited: Nov 24, 2010
  11. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,870
    Positive Ratings:
    1,130
    Reminds me of The Pitt addon for Fallout 3.
    [​IMG]
     
  12. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,102
    Positive Ratings:
    5,982
  13. ricardojvc6

    ricardojvc6 L6: Sharp Member

    Messages:
    268
    Positive Ratings:
    64
    The map is great, it looks like you detailed a bit.. but the sky... is lawful good.. you can make it much better changing the orange and yellow... make the the orange on top of dome and then make the yellow one the same size as the orange one.. add a sun.. if you want... and add some clouds. This way is much better because it can make the sky realistic... the sky you have in the moment ... looks barely realistic. I know you can make better stuff. And Please fix those windows.
     
  14. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,102
    Positive Ratings:
    5,982
    actually, a sun would improve that sky, particularly a setting one

    I think i left all the !fb i could think of.

    One of my only issues, was the health around the point. There's no incentive to attempt to reach the upper health. I'd make the health on the top level a medium, and move the ammo up next to it, or split the ammo.
     
  15. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,557
    The map is too easy to defend once you've captured the middle and advanced into the enemies buildings.

    There's almost no focus on the middle. Once the point is captured, where there will be little intervention as the majority of combt happens around the point, the point largely gets left alone for several minutes.

    The point needs to be more easily assaulted and the buildings less defensible by attackers.
     
    • Thanks Thanks x 1
  16. honorum646

    honorum646 L6: Sharp Member

    Messages:
    335
    Positive Ratings:
    66
    I prefer my skies Chaotic Evil.
     
    • Thanks Thanks x 1
  17. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

    Messages:
    726
    Positive Ratings:
    273
    a3
    -Moved health and ammo pickups closer to the point, farther from the bases. Removed unnecessary health and ammo pickups.
    -Slight changes to spawns to make spawncamping less effective.
    -Changed respawn wave times to be more favorable to the team on the losing side
    -Redesigned capture area. Overall it is larger and more open, while the surrounding buildings (switch towers) are closer to each other and to the point.
    -Moved the ramps that were on the CP into the swich towers.
    -Fixed some clipping issues.
    -And other minor layout changes for more intuitive navigation.
     
  18. McNuggetFiend

    McNuggetFiend L3: Member

    Messages:
    149
    Positive Ratings:
    49
    Was really hoping not to see this one die, I've had some fun playing this with bots!
     
  19. Wilson

    aa Wilson Burial by Sleep

    Messages:
    1,256
    Positive Ratings:
    841
    He is busy with the contest, so the map is probably on hold.
     
  20. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

    Messages:
    726
    Positive Ratings:
    273
    Yeah, I don't know if this is going anywhere... I was going to have it replaced by my contest entry, but it has issues of its own, so maybe not after all... At least it's on hold for now.