- Feb 24, 2008
- 32
- 1
I have a room that is encapsulated by a trigger brush (or I created a room inside a trigger brush that is big enough to house it) and I assigned it to a color_correction_volume.
On spawn, the entity works. When I am playing as a soldier (haven't tried other classes but shouldn't matter), after firing a rocket and it explodes, the entity will switch off. If I fire another rocket the entity turns back on after explosion, and alternating so forth between on/off states. The same effect happens if I transform the entity to fit inside the room instead of encapsulating it.
I know I could use a color_correction entity to create a sphere or cast it everywhere (the everywhere works perfect and the sphere works 50/50, sometimes I get the same effect with the on/off sometimes not), but I don't need the whole map to be affected and the spheres shape cuts into other areas, making a brush an ideal choice.
Any ideas as to why this is happening and if a fix if possible? Thanks for your time.
On spawn, the entity works. When I am playing as a soldier (haven't tried other classes but shouldn't matter), after firing a rocket and it explodes, the entity will switch off. If I fire another rocket the entity turns back on after explosion, and alternating so forth between on/off states. The same effect happens if I transform the entity to fit inside the room instead of encapsulating it.
I know I could use a color_correction entity to create a sphere or cast it everywhere (the everywhere works perfect and the sphere works 50/50, sometimes I get the same effect with the on/off sometimes not), but I don't need the whole map to be affected and the spheres shape cuts into other areas, making a brush an ideal choice.
Any ideas as to why this is happening and if a fix if possible? Thanks for your time.