color_correction_volume - turning off/on on rocket blast

Discussion in 'Mapping Questions & Discussion' started by cownaetion, Nov 20, 2009.

  1. cownaetion

    cownaetion L1: Registered

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    I have a room that is encapsulated by a trigger brush (or I created a room inside a trigger brush that is big enough to house it) and I assigned it to a color_correction_volume.

    On spawn, the entity works. When I am playing as a soldier (haven't tried other classes but shouldn't matter), after firing a rocket and it explodes, the entity will switch off. If I fire another rocket the entity turns back on after explosion, and alternating so forth between on/off states. The same effect happens if I transform the entity to fit inside the room instead of encapsulating it.

    I know I could use a color_correction entity to create a sphere or cast it everywhere (the everywhere works perfect and the sphere works 50/50, sometimes I get the same effect with the on/off sometimes not), but I don't need the whole map to be affected and the spheres shape cuts into other areas, making a brush an ideal choice.

    Any ideas as to why this is happening and if a fix if possible? Thanks for your time.