- Mar 31, 2010
- 77
- 16
I'm making a texture to represent rubber conveyor track, and to save space (and avoid undue fuss), I've decided to use the $color material parameter to darken up the metal door texture.
However, the texture's color hasn't been changed, and still looks like the door. Also, I did select the correct material in the map, it does have rubber hit effects in game.
Here is the VMT:
Any Ideas?
However, the texture's color hasn't been changed, and still looks like the door. Also, I did select the correct material in the map, it does have rubber hit effects in game.
Here is the VMT:
Code:
"LightmappedGeneric"
{
"$basetexture" "Metal/metaldoor001"
"$bumpmap" "Metal/metaldoor001_normal"
"$color" "[0.3 0.3 0.3]"
"$surfaceprop" "rubber"
"%keywords" "tf"
}
Any Ideas?