Coldtop

PL coldtop a3

Bull

L4: Comfortable Member
Aug 30, 2011
193
144
Alpha 3 (22th March, 2015)

(Halfway release for Hampshire's Heavies' Playtest event)

- Rebuild BLU spawn
- Rebuild Start - CP A
- Made more overal flanks
- Added some startup textures
- Optimised the map a lot
 

Tinker

aa
Oct 30, 2008
672
334
Few things I mentioned in the game as well but just for reference:

The final point's sniper line that goes through the choke tunnel is huuuge and shouldn't go all the way back, especially because it makes for heads barely poking above the wall on the far (RED's) end.

The fences around the balconies at last should both have gaps in them so you can quick get down from them, they're kind of awkward as is.

The leftmost flank (BLU perspective) down below towards last only has a real entrance (as far as I could tell) way back and makes people never go there if BLU has a forward sentry nest/teleporter, which means that people just walk into the choke. The doors of the flank could use some widening too.
 

Bull

L4: Comfortable Member
Aug 30, 2011
193
144

Thanks man, this helps out a lot! Glad you could join, it was fun playing with you. I'm currently busy workin on alpha4 already, making sure those remarks get fixed in that version.

Also, more texturing :)
 

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Could you update your screen (steam group) because it show the mix of a2-a3

Anyway, this map have a future on a rc (idk if it gonna happend on a july)

I just like that
 
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samn

L4: Comfortable Member
Mar 28, 2008
158
47
This map's really coming along well, I think it deserves some more attention.