Coldstuff

ARENA Coldstuff b1

MrComrade

L1: Registered
Mar 27, 2024
24
3
MrComrade updated Coldstuff with a new update entry:

A2

Some small improvements to the map and attempt to star detailing it.

  • Rework right flank make it more open and elevated.
  • Make CP zone smaller so now there more room to fight.
  • Improvements to the side areas of the central building (made balconies lower and made new door to access central zone from a side building.
  • Some other small improvements.

Read the rest of this update entry...
 

MrComrade

L1: Registered
Mar 27, 2024
24
3
MrComrade updated Coldstuff with a new update entry:

A3

Listening to feedback and still experimenting with some map layout with new side flank.

  • New side flank instead of last two, because i still didnt satisfy with it.
  • More health and ammo pickups due to feedback. It still maybe not enough but we'll see.
  • Redesign building on the left flank to have more routes.
  • Added more lighting, tweak light_environment and wierd shadows. Swap old bright skybox for temporary one because old one was really bright.
  • Some small fixes and...

Read the rest of this update entry...
 

MrComrade

L1: Registered
Mar 27, 2024
24
3
MrComrade updated Coldstuff with a new update entry:

A4

Most people were saying that middle upper flank (that was getting you through window to the side building) was unnecessary. It was difficult and kinda pointless because it lead you in the building that you can already access through your side of the map. So i removed it and with it i rid of middle spawn building also, as to people saying theres not enough room to fight around gates. So now theres neat courtyard before the middle point building for people to gather and push it. Also work with...

Read the rest of this update entry...
 

MrComrade

L1: Registered
Mar 27, 2024
24
3
MrComrade updated Coldstuff with a new update entry:

A5

New version and new changes to the route. Also i start to detailing this map a bit.
  • Make left flank shorter so it now goes only through the left building, so theres not going to be problem with snipers an fog
  • Add some shipping containers to the right flank for cover and to make this area less open
  • Remove glass from capture point and make it bit bigger.
  • Remove side "alcoves" from the central building because now they dont have a purpose (they originally contain ammo) so now...

Read the rest of this update entry...
 

MrComrade

L1: Registered
Mar 27, 2024
24
3
MrComrade updated Coldstuff with a new update entry:

A6

Big improvements on the size of the map, some layout changes and light detailing. Layout basically wont change but i want to check if right sizing improve the map and work in this direction.

  • Made size adjustment of the map with references to other arena map
  • Changed left flank building
  • Make one spawn door instead of two to watch if its gonna make it better
  • More detailing and some minor adjustment


Read the rest of this update entry...
 

MrComrade

L1: Registered
Mar 27, 2024
24
3
MrComrade updated Coldstuff with a new update entry:

A7

New version and new layout changes. With A6 and drastic map size changes theres appeared a problem with left flank. It was too tucked away from the spawn and route to left flank was "too early" as LizardOfOz said. So i changed it so players cleary see this route. And with changes to that flank i removed left wall with ammo, because it basically dont have purpose now.

  • Changed left flank so it more visible from spawn
  • Removed left flank wall with light and ammo
  • Make some...

Read the rest of this update entry...
 

MrComrade

L1: Registered
Mar 27, 2024
24
3
MrComrade updated Coldstuff with a new update entry:

B1

So i think generally people are good with layout and this tells me that i can go to beta now and start doing some detailing and small tweaking. So next step to start working on out of bounds areas and potentially skybox.
  • Fence off the turn after the left flank building. Didnt know why i didnt do it earlier
  • Blocked open window above the flank shack, because it was kinda not really fair spot. Gonna see how it's going to work out
  • Finally get rid of dev textures. Theres still job...

Read the rest of this update entry...