Coach

Discussion in 'Map Factory' started by Bermuda Cake, Jun 6, 2010.

  1. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    cp_coach! Part of my planned quartet of maps, cp_coach, ctf_ellis, cp_nick, and arena_rochelle (I hate arena.)

    The map is set in a winter/industrial theme, and its a dustbowl style 3 stage a/d cp map. I'm aiming to release each stage seperately.

    It's also my first map with optimisation, now that I get how it works :blushing:

    Enjoy! I hope to actually finish this some day.
     
    Last edited: Jun 16, 2010
  2. Mick-a-nator

    aa Mick-a-nator

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    Nice idea (especially with the rochelle thing) but will they be linked to each other? any over running theme(s)? Also, I know it's early stages, but could do with some distict features.
     
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  3. DjD

    DjD L5: Dapper Member

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    as I already told you in the other thread, this really looks like a map to have alot of fun with.
    I am going to download and test it as soon as I finish my map for the 72h contest.
    Keep up the awesome work !
     
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  4. Grim Tuesday

    aa Grim Tuesday

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    But what about KoTH Bill, and TC_Zoey????
     
  5. Prestige

    aa Prestige im not gay anymore

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    dont hate on rochelle.
     
  6. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    No links
    Thanks
    Maybe
    Fack off
     
  7. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    dont hate on rochelle.

    Wait scratch that-

    dont hate on arena.
     
  8. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    sigh...
    can we please try and stay on the wobbly peak that is on topic?
     
  9. redcommunism

    redcommunism L2: Junior Member

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    Everything seems to be too big or too spaced out. This map needs barriers; Otherwise, it would be to easy for something like a sentry or heavy to gain control.
     
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  10. nik

    nik L12: Fabulous Member

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    what's wrong with rochelle
     
  11. Mick-a-nator

    aa Mick-a-nator

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    1) there should be at least one link.
    2) There appear to be no obvious choke points, corners and doorways don't look tight enough. Of course, will have to play it to decide for sure.
     
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  12. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    aaaaaaaaaah
    she's boring and has no particular character traits, and her pain sounds are annoying. Maybe if valve had developed her more as a ruthless, career orientated news presenter she would've been a bit more interesting.

    A friend had a run through of the map, and scale is definitely an issue. I'm very happy with the scale of cp_1, but everything else, not so much. cp 2 will probs need some scale changes, but the general layout is pretty good, if I do say so myself.
     
  13. absurdistof

    aa absurdistof

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    Funny story-- Off topic is for this sort of (pointless) debate. Here's some feedback from the pictures before I get to work on my seventy two hour ;)

    In screenshot two, that little basin you have to the right is going to be a death zone. Why? You have the upper pathway looking down on it (from the upper right), and you have that transition area looking down on it. I would definitely add some cover around that middle area to seclude it from the others, because it could have a nice function as a chokepoint between those two areas.

    As you know, scale is definitely an issue, as well as your open space. Scale is easy, but open space can only be changed by either editing the geometry to intrude in that space, adding something to make the space more interesting, or severely shrinking that particular area of the map to reduce the space (unless this was your original intention, I would not suggest it)
     
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  14. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    I have a few ideas about scale and openness... I'm gonna change some bits, add some cover, and shrink some bits that aren't as important for gameplay (like the area around blue's spawn)
     
  15. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    The trench area at the second point looked like it could be far too much of a choke point, as well as the fact that there would only be 2 entrances to the area. I took out the stairs and made the trench a tunnel area, to make it more of a viable option:

    [​IMG]
     
  16. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    Alpha 2

    Alpha 2 is out! Featuring such wonders as:

    A door that actually opens for the blue team! (ooooh)
    Some health and ammo packs! (aaaah)
    Less horrible sightlines! (EAAAAAAAAHEAEH)
     
  17. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    Alpha 3 is out!
    Behold:

    A proper blue spawn area:
    [​IMG]
    Some layout changes:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    yaaaaay