- Aug 14, 2009
- 987
- 564
Clearing
Clearing: A Conquest Map
This is my new map, Clearing. It is, as far as I know, the first of its kind for TF2. Modelled after the Conquest gamemode in Battlefield, but with a few adjustments, this is how it works:
Some problems that don't need to be addressed because I already know about them and am thinking about solutions:
Last but not least, thanks to:
A .VMF containing the entities I used for this mode can be found here.
Thanks,
nik.
Clearing: A Conquest Map
This is my new map, Clearing. It is, as far as I know, the first of its kind for TF2. Modelled after the Conquest gamemode in Battlefield, but with a few adjustments, this is how it works:
- Each team starts with 200 tickets
- Whenever a player kills a player of the opposite team, the dying team loses 1 ticket
- There are 3 CPs in the map: 1 main one, and 2 side ones
- Capturing and holding either of the two side ones will drain the opponent's tickets by 1 ticket per every 15 seconds
- Capturing and holding the middle point drains 2 tickets every 15 seconds from the enemy's supply
- When one team's ticket supply 0, that team loses
Some problems that don't need to be addressed because I already know about them and am thinking about solutions:
- TOO BIG
- TOO OPEN
- MIDDLE LOOKS LIKE ORANGE_X (thanks alot TPG. thanks alot.)
Last but not least, thanks to:
- A Boojum Snark - Invaluable entity help with the ticket display system
- TF2maps.net chat - Additional help on how to make it work
A .VMF containing the entities I used for this mode can be found here.
Thanks,
nik.
Last edited: