Clearing Clearing: A Conquest Map This is my new map, Clearing. It is, as far as I know, the first of its kind for TF2. Modelled after the Conquest gamemode in Battlefield, but with a few adjustments, this is how it works: Each team starts with 200 tickets Whenever a player kills a player of the opposite team, the dying team loses 1 ticket There are 3 CPs in the map: 1 main one, and 2 side ones Capturing and holding either of the two side ones will drain the opponent's tickets by 1 ticket per every 15 seconds Capturing and holding the middle point drains 2 tickets every 15 seconds from the enemy's supply When one team's ticket supply 0, that team loses Some problems that don't need to be addressed because I already know about them and am thinking about solutions: TOO BIG TOO OPEN MIDDLE LOOKS LIKE ORANGE_X (thanks alot TPG. thanks alot.) Last but not least, thanks to: A Boojum Snark - Invaluable entity help with the ticket display system TF2maps.net chat - Additional help on how to make it work A .VMF containing the entities I used for this mode can be found here. Thanks, nik.