Class-specific spawnpoints [Fixed ABS's fgd]

Class-specific spawnpoints [Fixed ABS's fgd] V1

AlexCookie

Suspect of eating cookies alive
aa
Apr 21, 2016
277
572
Class-specific spawnpoints [Fixed ABS's fgd] - Choose where each class will spawn!

Class-specific spawnpoints

Original fgd Author: A Boojum Snark

Screenshot:

9brjcpL.png


Installation:

1. Put tf-abs.fgd in "Team Fortress 2/bin"

2. Open Hammer , Tools -> Options
tut.JPG

3.Choose tf.fgd from the list and click [Remove]
4. Click [Add] and choose tf-abs.fgd
5. Click [OK]​
 

Tumby

aa
May 12, 2013
1,087
1,196
I can imagine this being useful in comp maps, remove any RNG from the spawn points. Wouldn't make much difference realistically, but i reckon the comp folks would like it.
Now the question is, what would be the best configuration?
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
912
1,741
Now the question is, what would be the best configuration?
I know in the comp scene, medics like to heal the demo first. So spawning the demo next to the medic would be ideal, along with the soldier. Also soldiers and the demo could spawn in front, as they are usually the first to get out of spawn when the round starts.
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
I can imagine this being useful in comp maps, remove any RNG from the spawn points. Wouldn't make much difference realistically, but i reckon the comp folks would like it.
In official competitive, doors are unlocked after the freeze time. This is a good solution, arguably the only thing I liked in valve's comp. Unsure if any real leagues use this, but imo should.
Though mid-game spawns are still affeced by rng, so this would be useful.