- Aug 7, 2017
- 60
- 2
I'm looking for a bit of inspiration, so I was thinking about different class movement mechanics. What kinds of class specific map features have you guys seen or created in your maps? Things like the trimp ramps in Degroot Keep, or buildings at specific heights for blast jumping or scout's double jump. Other possibilities are gaps that can't be traversed by some classes, such as the second point of Dustbowl that has two ledges next to the left flank, and some classes just aren't fast enough to get the jump distance to cross it. I've been considering making a "sniper tube" as a joke in a map I'm making, with an absurdly long sightline, but it's nowhere near the objective.