Citadel

PL Citadel B1

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Defcon

aa
Jun 28, 2017
154
223
Defcon updated Citadel with a new update entry:

Alpha 2

  • Enabled payload rollback timer
  • Fixed the payload randomly killing players who were not in front of it
  • Ladder platform on A no longer connects to ramparts
  • Increased BLU respawn wave time on B from 2 to 4
  • Shortened B castle wall flank
  • Moved C checkpoint further from the drawbridge
  • Increased cover on right tower overlooking C drawbridge
  • Left entrance to C courtyard is now locked until the drawbridge is down
  • Various pathing adjustments around C to improve...

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MM1011

L1: Registered
Apr 15, 2023
48
22
Generally like the look and layout of the map so far. Had some lower player count playtests, blue ended up winning both times, no solid feedback on that front yet.

I do want to say that the cart gimmick is neat but less of a real factor than I had hoped. It's pretty easy for RED to sticky trap BLU spawn and destroy anything made during setup. While it's possible for counterplay here, it's pretty unreasonable to expect it from BLU. Past setup, it's also unlikely for much to get built on the cart except mini-sentries, which again, neat, but not a great tactic and not one that ended up being too different from placing minis around the cart.

What I would really like to see is more incentive to building on the cart, personally. I will idly wonder out loud whether it's possible to instant-deploy buildings on top of the cart, a la how it works in MVM? Something like that would be exciting.
 

Defcon

aa
Jun 28, 2017
154
223
Defcon updated Citadel with a new update entry:

Alpha 3

  • Changed RED and BLU respawn wave times to 5 on all points
  • Reduced payload max speed from 100 units per second to 90
  • Adjusted size and shape of payload capture area
  • Increased size of BLU first spawn payload exit
  • Added crenelations to BLU first spawn balcony
  • Reduced width of bridge gate on A
  • Added staircase to A-B connector rooftop
  • Added one-way door to B-C castle wall flank
  • Moved B checkpoint further from A
  • Moved D checkpoint further from C
  • Overhauled...

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Defcon

aa
Jun 28, 2017
154
223
Defcon updated Citadel with a new update entry:

Alpha 4

  • Reduced payload rollback timer from 30 seconds to 15
  • Reduced payload max speed from 90 units per second to 75
  • Decreased BLU respawn wave time from 5 to 4 on A, B, and C
  • Increased RED respawn wave time from 5 to 6 on A, B, and C
  • Adjusted routing between BLU spawn and A tower/ramparts
  • Adjusted cover placement on A tower and ramparts
  • Moved A tunnel entrance closer to BLU spawn
  • Removed ladder to low rooftop overlooking A
  • Added interior staircase access to A...

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Defcon

aa
Jun 28, 2017
154
223
Defcon updated Citadel with a new update entry:

Alpha 5

  • Adjusted shape and size of payload capture zone
  • Adjusted placement and orientation of RED spawn points for A
  • Increased RED respawn wave time on B from 6 to 8
  • Increased width of staircase to B terrace flank
  • Removed route through interior of D satellite dish building
  • Rearranged routes up to D catwalk
  • Adjusted cover placement around D
  • Extended D checkpoint/E entrance archway
  • Removed lower path to D-E connector balcony
  • Removed E flank balcony staircase to...

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Defcon

aa
Jun 28, 2017
154
223
Defcon updated Citadel with a new update entry:

Beta 1

  • Initial map-wide detail pass
  • Buildings placed on the payload now gain health 50% faster while constructing
  • Barrier explosion when the payload leaves spawn now dislodges stickybombs and kills players around the exit
  • Added dropdown route to B castle wall flank
  • Added small interior flank to building near B checkpoint
  • Adjusted cover and routing around the C courtyard
  • Increased BLU respawn wave time on A, B, and C from 4 to 5
  • Increased RED respawn wave time on B...

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