- Apr 29, 2008
- 1,068
- 709
New & Shiny!
CTF_CHICANE_A12b
CTF_CHICANE_A12b
Invade CTF
- Intel respawns 30 seconds after capture
- Dropped intel can be retrieved by either team
- Dropped intel returns to the centre after 30 seconds
Everyone had a different gripe about what was wrong with the old chicane and I realised that this was because the base design was crap.
So how does one remedy that? By wiping them clean and starting again of course!
Don't worry though, it's still invade ctf and it still has Rexy's fantastic intel model, only now it will (hopefully) be a lot more interesting to play too!
Updated to a12b.
+ Fixed clipping behind capture points
+ Fixed scoring
+ Fixed intel trails
+ Announcer now only yells at the team that's being invaded
+ Announcer should only sound once per alert now
+ Sirens are now only heard inside the base that's being invaded
So what are you waiting for? Go play it now!
Oh yeah, that's right..
You need to download it:
Download bz2
Download 7z
Thanks to:
- Leminnes for help and discussion on the new layout
- TerabyteST For telling me how to get the alarms sounding to only one team
- Rexy for his sexy intel model
- a Boojum Snark for entity help with alarms & for his ultimate resource pack
- VelvetFistIronGlove, Grazr, Supersandvich and Snacks for figuring out how to get the invade ctf scoring properly.
- Acegikmo for the environment gallery
- Mick-a-nator for his barrel cluster edit
- Wiebbe for his invade mode announcer sounds
Known issues:
- Stairs right outside spawn haven't been clipped
- The floor lighting at the BLu capture point is doubled up (hence 2x as bright as Red's)
What's next:
+ First detailing pass
+ Another lighting pass
+ Custom skybox texture
+ Badgering Rexy and/or UGLYdumpling for more models :lol:
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