- Dec 16, 2008
- 818
- 246
the payload map i'm working on - the last part features a water area in it, and i was hoping that on detonation i could make the water maybe take on a slightly greener colour (to simulate contamination/poison/toxic/etc), but since water isn't an entity normally, but rather is a brush face, i'm stumped how to do it.
(since i don't see myself making a custom physx explosion, i'm leaning towards a finish that won't be a lagfest)
(since i don't see myself making a custom physx explosion, i'm leaning towards a finish that won't be a lagfest)