changing water colour during a game?

Discussion in 'Mapping Questions & Discussion' started by Ezekel, Dec 17, 2008.

  1. Ezekel

    Ezekel L11: Posh Member

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    the payload map i'm working on - the last part features a water area in it, and i was hoping that on detonation i could make the water maybe take on a slightly greener colour (to simulate contamination/poison/toxic/etc), but since water isn't an entity normally, but rather is a brush face, i'm stumped how to do it.

    (since i don't see myself making a custom physx explosion, i'm leaning towards a finish that won't be a lagfest)
     
  2. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    maybe create a invisible brush, and make the existing one unvis, the other one vis.
     
  3. Zeewier

    Zeewier L9: Fashionable Member

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    I'm pretty sure you can change a func_brush color with the color input... but not sure if a water still looks good if its a func_brush...
     
  4. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Just a transparent green texture slightly below the water surface, this will make it look a bit green from above (inside the water it wont look green though)
     
  5. Altaco

    Altaco L7: Fancy Member

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    You could make a custom particle effect.
     
  6. Zeewier

    Zeewier L9: Fashionable Member

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    has valve fixed the custom particles?
     
  7. Ezekel

    Ezekel L11: Posh Member

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    i think that'd be perfect, since the water will have a kill-zone in it at the end (toxic water is bad for your health after all ;) )
    thanks

    i was thinking of using a cone shape brush, and having it rise upwards from the under the bottom of the water - to give the appearance of it spreading from a central source.