- Oct 12, 2008
- 16
- 0
Hi, all! I'm pretty sure my other thread was overlooked due to its length, so I'll try to keep this one short... >.>
I'm still learning about how to fully utilize TF2 entities, so I'm not sure if this is possible: Can I change the spawn room a player spawns at on an individual, player-by-player basis?
For example, one player on RED crosses a certain threshold trigger on one end of the map, and will now spawn near that end of the map. On the opposite end of the map, another RED player does the same. When either dies, he or she respawns at his or her respective side of the map.
Everything I've looked at so far seems to only allow for team-wide spawn room changes, and that doesn't work for my new map type. I need to make some rather significant alterations if that's the case.
BTW, I'm nearing completion on Control Point A sometime within the next few days. After that, just B, C, and the Hill before my first Alpha release! XD
I'm still learning about how to fully utilize TF2 entities, so I'm not sure if this is possible: Can I change the spawn room a player spawns at on an individual, player-by-player basis?
For example, one player on RED crosses a certain threshold trigger on one end of the map, and will now spawn near that end of the map. On the opposite end of the map, another RED player does the same. When either dies, he or she respawns at his or her respective side of the map.
Everything I've looked at so far seems to only allow for team-wide spawn room changes, and that doesn't work for my new map type. I need to make some rather significant alterations if that's the case.
BTW, I'm nearing completion on Control Point A sometime within the next few days. After that, just B, C, and the Hill before my first Alpha release! XD