Ever since the Jungle update, I have not been able to compile maps properly. Whenever I try, I get the following messages in the compile log:
vbsp and bspzip both work fine, but vvis and vrad do not.
Of course I googled around and found that this bug effected CS:GO players previously, but that was then fixed in a subsequent patch to their SDK. In the mean time, all other advice has been to delete the effected .ddl files and to verify the game so that they get re-downloaded. I have tried this and it has not worked.
Another option, as recommended in this post, is to download Source SDK 2013 and to copy the contents of the 'common\Source SDK Base 2013 Multiplayer\bin' folder to TF2's bin folder. I gave this a try and it has not worked either.
What I'd like to know is if anyone else has encountered this issue and found a way to fix it, and if so how? However I suspect this is something we'll need to report to Valve about and hope they release a fix for it soon.
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -threads 3 -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_islands_a1"
vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -threads 3 -StaticPropLighting -StaticPropPolys -TextureShadows -ldr -final -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\dr_islands_a1"
vrad_launcher error: can't load vrad_dll.dll
The specified procedure could not be found.
Of course I googled around and found that this bug effected CS:GO players previously, but that was then fixed in a subsequent patch to their SDK. In the mean time, all other advice has been to delete the effected .ddl files and to verify the game so that they get re-downloaded. I have tried this and it has not worked.
Another option, as recommended in this post, is to download Source SDK 2013 and to copy the contents of the 'common\Source SDK Base 2013 Multiplayer\bin' folder to TF2's bin folder. I gave this a try and it has not worked either.
What I'd like to know is if anyone else has encountered this issue and found a way to fix it, and if so how? However I suspect this is something we'll need to report to Valve about and hope they release a fix for it soon.