Can't find VRAD/VVIS?

Discussion in 'Mapping Questions & Discussion' started by Penguin, Aug 2, 2019.

  1. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Hey all,

    Hammer can't seem to find the vrad/vvis dlls anymore. I tried reinstalling TF but no luck. Any idea how to resolve?

    Code:
    ** Executing...
    ** Command: "D:\Program Files\SteamLauncher\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "D:\Program Files\SteamLauncher\steamapps\common\Team Fortress 2\tf" "D:\Git Repos\pl_nat20\pl_nat20_a1.vmf"
    
    Valve Software - vbsp.exe (Aug  2 2018)
    4 threads
    materialPath: D:\Program Files\SteamLauncher\steamapps\common\Team Fortress 2\tf\materials
    Loading D:\Git Repos\pl_nat20\pl_nat20_a1.vmf
    Patching WVT material: maps/pl_nat20_a1/nature/blendgroundtograss009_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 168 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing D:\Git Repos\pl_nat20\pl_nat20_a1.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
       skybox/sky_badlands_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
       skybox/sky_badlands_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (187678 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 1132 texinfos to 806
    Reduced 32 texdatas to 30 (689 bytes to 611)
    Writing D:\Git Repos\pl_nat20\pl_nat20_a1.bsp
    Wrote ZIP buffer, estimated size 106552, actual size 106204
    1 second elapsed
    
    ** Executing...
    ** Command: "D:\Program Files\SteamLauncher\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "D:\Program Files\SteamLauncher\steamapps\common\Team Fortress 2\tf" "D:\Git Repos\pl_nat20\pl_nat20_a1"
    
    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.
    
    
    ** Executing...
    ** Command: "D:\Program Files\SteamLauncher\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters:  -game "D:\Program Files\SteamLauncher\steamapps\common\Team Fortress 2\tf" "D:\Git Repos\pl_nat20\pl_nat20_a1"
    
    vrad_launcher error: can't load vrad_dll.dll
    The specified procedure could not be found.
    
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\Git Repos\pl_nat20\pl_nat20_a1.bsp" "D:\Program Files\SteamLauncher\steamapps\common\Team Fortress 2\tf\maps\pl_nat20_a1.bsp"
    
    
    ** Executing...
    ** Command: "D:\Program Files\SteamLauncher\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "D:\Program Files\SteamLauncher\steamapps\common\Team Fortress 2\tf"  +map "pl_nat20_a1" -steam
    
    
     
  2. DrSquishy

    aa DrSquishy ???

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  3. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

    Messages:
    2,031
    Positive Ratings:
    1,444
    oh word, thanks