- Oct 31, 2016
- 19
- 2
I want to use env_sprite for these flowers so I don't need to make models or deal with hammer's poor rounding system for vertex edits. If it's possible, perhaps by changing its render mode, what could I use so they cannot receive shadows casted by map lighting? Right now, it can have very wonky and unstable shadows casted onto the sprite or become fully blackened.