Recently I've been trying to learn how to add details and better scenery to maps in hammer. I noticed that displacements I make have much...
im using the texture nature/blendrockgroundwall003 and mostly combined with nature/blendrockground005. but its really visible that those are not...
I want to use env_sprite for these flowers so I don't need to make models or deal with hammer's poor rounding system for vertex edits. If it's...
how fix this shit ? ( this not models ( func_detail )
I'm making a map while taking influences from other games, and this lighting especially caught my eye: [IMG] It has some sharp shadow transitions...
Hi, I feel like I'm asking for help constantly so I hope y'all don't mind I've put down some trees and under them are some VERY UGLY shadows. The...
I tried lowering lightmap scale, no difference at all. Also I tried that lighting guide and did a compile with those commands but again no visible...
Help [IMG] The brush faces are black and I don't know why. I'm using -final -StaticPropLighting -StaticPropPolys and -TextureShadows. Yes I...
[IMG] My displacements look like this It's ugly I tried to do this but it didn't work: [MEDIA] View:...
I'm having trouble getting even lighting on a texture, despite there being no difference in light sources. I am using the same ground texture on...
Hello! I just started learning about mapping a couple days ago, and this is my first forum post, I apologize if this post is against the rules....
I'm not exactly sure when they started occurring or why but after one test compile I noticed that there were some fairly ugly shadows on the wall...
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