Cameras and Respawns

Discussion in 'Mapping Questions & Discussion' started by Korushi, Jul 28, 2009.

  1. Korushi

    Korushi L1: Registered

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    Tried asking for help on the tf2 forum, but.. well, if it worked, I wouldn't be here.

    OK, so I'm making a jail-break map (think arena, but down doesn't always mean out) but in order for this to work I need help with 2 questions.
    1. I need the players to spawn in one spot on the game starts, but once they die, they go to a different respawn room.

    2. I need to know how to make a monitor that plays real-time footage from a camera. ( I read about "point_camera" and "func_monitor", but sadly, the "point_camera" entitie does not exist in the tf2 world.)

    Any help is greatly appreciated.
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    1: use a trigger_teleport and enable/disable it as you need.

    2: can't. yet another thing valve broke in TF2
     
  3. Korushi

    Korushi L1: Registered

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    Could you maybe, break that down abit? I'm still abit new to mapping..
     
  4. Korushi

    Korushi L1: Registered

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    Tried setting up teleport, but that didn't work for me.
    I also tried making a logic_auto then in outputs:

    On MultiNewRound -> FIRST SPAWN POINT -> Enable -> Delay of 0 seconds.
    On MultiNewRound -> FIRST SPAWN POINT -> Disable -> Delay of 1 second.
    On MultiNewRound -> SECOND SPAWN POINT -> Enable -> Delay of 1 second.
    On MultiNewRound -> SECOND SPAWN POINT -> Disable -> Delay of 0 seconds.
    But that didn't work either. Can anyone help point out what Im doing wrong?
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Could you explain a bit more about the intended flow of the map? Setup time or no? win conditions?

    I'm thinking you could use the OnSetupFinished output from a team_round_timer to disable the first spawns and enable the second ones. Nevermind the teleport bit... I think I mistook what you wanted for something more complicated.
     
  6. Korushi

    Korushi L1: Registered

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    I want is so that, when the game starts the players of, say red team, spawn in a red base. But after the match has started (actually started, not just setup.)when someone dies, they respawn in a different room.
    The way that I play to use this is to make it so that players spawn in there respected bases, but if they die once the match has started, they respawn in "jail".