Bunker

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Very interesting payload variation, though it felt like red was too overpowered, especially through some sentry positions, but also through the general height advantage.

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A way that leads no where, you just get stuck in there when fleeing from enemies, is not good ;)

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That door looks strange, just dont make it that high.

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Nice idea for a light, only a bit too bright in my opinion.

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Better dont use quadratic value 1 on this light, better make something like quadratic 5 and linear 5 or so (search if you dont know what linear quadratic and such means...)

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This way is impossible to use until the first point is capped, put some cover there or remove it.
 

martijntje

L8: Fancy Shmancy Member
Aug 2, 2009
539
334
(I was using dirty low settings, that is why the screenshot looks terrible)

there needs to be a light there, I couldn't see the soldier until he fired a rocket.
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other than that I can't give you any serious criticism. The lamps on the floor sometimes seem out of place, maybe you could hang them from the ceilings. You might add a "roof" to the "payload", so red cant jump on it.

I like the idea, but somehow the map didn't atract me that much.
 

benp321

L1: Registered
Jul 30, 2009
27
0
Wow, that is low graphics mode!

Thanks for all the help so far, I'll get to work when I get the time.