Very interesting payload variation, though it felt like red was too overpowered, especially through some sentry positions, but also through the general height advantage.
A way that leads no where, you just get stuck in there when fleeing from enemies, is not good
That door looks strange, just dont make it that high.
Nice idea for a light, only a bit too bright in my opinion.
Better dont use quadratic value 1 on this light, better make something like quadratic 5 and linear 5 or so (search if you dont know what linear quadratic and such means...)
This way is impossible to use until the first point is capped, put some cover there or remove it.