Bunker

Discussion in 'Map Factory' started by benp321, Aug 16, 2009.

  1. benp321

    benp321 L1: Registered

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    Hello all internet do-gooders!

    Mapping is sure one time consuming task, but it sure is worth it!

    Basically, even after Hoodoo, there wasn't a truly vertical that existed (as far as I know any way).
    So what did I do? I made one! On the way I had to figure out a lot of stuff, mainly because this is my first map (NO don't close the window just yet!)

    In short, its a payload map with a twist!
    Get on the platform to go up. That simple!

    Hope you all enjoy!
    Ben M. Perry

    News:
    19th August 2009
    New Update! v B 2.0

    21st August 2009
    New Update! v B 3.0
    A small update but with some essential changes!

    22nd August 2009
    New Update! v B 4.0
    Actually got a chance to play my map!

    28th August 2009
    New Update! v B 4.0
    Lots of fixes.

    25th September 2009
    New Update! v B 4.0

    13th October 2009
    New Update! v B 8.0

    FPSBanana Page: Version B08
     
    Last edited: Oct 13, 2009
  2. FR3akIN_OuT

    FR3akIN_OuT L2: Junior Member

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    404 on those screenshots :S
     
  3. benp321

    benp321 L1: Registered

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  4. FR3akIN_OuT

    FR3akIN_OuT L2: Junior Member

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    Thanks.The map looks crazy! ;)
     
    Last edited: Aug 16, 2009
  5. Omnomnick

    Omnomnick L6: Sharp Member

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    Wow, this concept looks interesting, and the map looks awesome. I would definatley check how the map plays out before moving further. A vertical payload may be difficult to reach once it rises to a certain point - The defending team could all camp at a certain point and prevent the attacking team from even getting near it.

    It could definitely work though, give it a test!
     
  6. benp321

    benp321 L1: Registered

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    No one has really made a map a like this before, so playtesting would be interesting.
    Does anyone know how to get my map hosted to a server? Or do I just wait for someone to do so.
     
  7. FR3akIN_OuT

    FR3akIN_OuT L2: Junior Member

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    I think you can ask a admin?
     
  8. benp321

    benp321 L1: Registered

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    Ok, any idea which admin I should ask?
     
  9. PenPen

    PenPen L5: Dapper Member

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    If the map is complete and it runs well (as in it's a WORKING map where you can push little cart to the end point and blu wins etc), you can submit for gameday and have our guys play the map (en masse) for a certain period (30 minutes for payload usually).

    You can check out the Events forum here: [ame="http://forums.tf2maps.net/forumdisplay.php?f=35"]Events - TF2Maps.net Forums[/ame]
     
  10. benp321

    benp321 L1: Registered

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    Thank you good sir!

    +1 Muffin for you! (because I have no money)
     
  11. benp321

    benp321 L1: Registered

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    New update!
     
  12. benp321

    benp321 L1: Registered

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    Beta 04 is out. The map should play well now.
     
  13. J4CK8

    J4CK8 L11: Posh Member

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    Played OK, but lots of bugs were mentioned in the test. I really enjoyed playing this map, although I found myself doing the same thign over and over. Spawn as solly, run to top, fire rockets down onto cp. It's a great defending point, but I did find myself being backstabs a couple of times up there too.

    I didn't find much use in the top of the spiral staircase. The stairs themselves were excellent, but just one tiny room at the top with large health+ammo seems a bit pointless. Try and extend the room so it leads to the main battle area as well. I found it quite dark aroudn the staircase too.
     
  14. Inqwel

    Inqwel L6: Sharp Member

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    This was what people were talking about on game day. it affected Fire, Smoke, and Blood.

    http://forums.tf2maps.net/picture.php?albumid=95&pictureid=705 Weird blocked fuzzy squares. Not that it had anything to do with you map. this pic comes from the map after yours. Weird no?

    There were a lot of issues with lighting. Most of the place felt dark.
     
  15. benp321

    benp321 L1: Registered

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    Hmm, maybe I should add a new round....

    And as for the stair case, I'll fix that up. For the time being ill block off the upstairs room, but it maybe reused in the future.

    Thanks J4CK8

    Hmm, that is weird. I've played the exact same version on a different server, no issues with particles there. So i doubt it is too do with my map.

    Ok as for future fixes, people were simply getting lost. I'll block off some routes untill they are needed and add some other things into the mix too.
     
  16. StickZer0

    aa StickZer0 💙💙💃💙💙

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    I liked this map. I loved the whole "we have to chase it up the spiral" idea of the payload, but the whole place was very confusing and there weren't enough signs, or when there were, they weren't helpful.
    The lighting was very poorly done, but fortunately, it's fairly easy to fix the lightings (if you're willing to totally redo it)
    I can't remember where I saw it but there was an excellent tutorial that explains how constant, linear and quadratic work with lights.
    I normally have linear and constant set to 1, a 50% falloff of 200 and 0% falloff of 3000, and let Vis and Rad bouncing do the rest.
     
  17. benp321

    benp321 L1: Registered

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    Well, I tried to make it seem dark and gloomy, because you are in a bunker.
    But if you it brighter, well, LET THERE BE LIGHT!
     
  18. Sgt Frag

    Sgt Frag L14: Epic Member

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    There's deffinately a balance between moody lighting and too dark. Tf2 gameplay relies heavily on seeing team colors. Once you can't tell it becomes frustrating.

    You can do alot to make it look dark by just having spotlights, that'll leave ceilings and tops of walls dark, but it'll light up play area good.

    Looks cool and sounds intersting though.
     
  19. benp321

    benp321 L1: Registered

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    New update people!
     
  20. benp321

    benp321 L1: Registered

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    Version 7 is out!