Bumblefumble

PL Bumblefumble a10

DoctorDoomtrain64

func_witch
Server Staff
Nov 26, 2012
139
164
DoctorDoomtrain64 updated Bumblefumble with a new update entry:

I Can't B-lieve This

-Closed off a chunk of the area outside of blue spawn to size-down the area, the far Blue spawn exit has been moved as a result, now it directly faces the cart starting position
-Closed off the building right next to Blue spawn
-Added a floor window that allows sight into the tunnel that the cart passes through in the starting area
-Adjusted the outer flank building around A to hopefully make it more intuitive and fun to use
-Completely overhauled B again, the area has been downsized...

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DoctorDoomtrain64

func_witch
Server Staff
Nov 26, 2012
139
164
DoctorDoomtrain64 updated Bumblefumble with a new update entry:

The Bees Knees

-Added a building to the platform outside of Blue’s first spawn to combat sightlines and general openness. -Adjusted some routing to compensate
-Crunched down the area outside of Blue’s spawn a bit
-Adjusted the house flank outside A to hopefully make it faster and smoother to use
-Adjusted B to help mitigate sightlines, namely lowering Blu’s first forward spawn, adding a roof and covered trusses to the bridge and extra cover around the point area
-Changed the trees to Stiffy360’s aspen...

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DoctorDoomtrain64

func_witch
Server Staff
Nov 26, 2012
139
164
DoctorDoomtrain64 updated Bumblefumble with a new update entry:

I Want to Beelieve

-Adjusted the A building slightly
-Adjusted the building overlooking B, the overhang is more indented, and added a route with a one-way allowing Blue to flank that hold
-Made it so the door on Red’s initial spawn locks after A is capped
-Adjusted the outer C flank, it’s now a building with a low-ground exit, and an upper floor allowing Blue safe line of sight on the point
-C has been sized down slightly
-Changed the texture of the spawn room on C to be more a neutral colour
-Marked the...

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