Bulletproof Brush (no but no collision)?

Discussion in 'Mapping Questions & Discussion' started by BrainInBlack, Aug 5, 2012.

  1. BrainInBlack

    BrainInBlack L1: Registered

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    Hey,

    i'm trying to setup an invisible Brush, where no Bullets, Projectiles, Grenades ans so on, can't pass through, but players can.

    The pure Block Bullets approach obviously doesn't work. So i tried the func_door approach, but the result wasn't that good, you get stuck for .5 seconds (even with insane door speed), because the TriggerZone has to be very small (almost on_touch) to avoid exploits.

    Greetings BrainInBlack
     
  2. BrainInBlack

    BrainInBlack L1: Registered

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    Ok... i think i got a solution:

    Brush with Block Bullets tool-texture -> func_brush -> Name = [insert stuff] -> disable shadows and stuff -> Solidity = Toggle

    Trigger Brush -> trigger_multiple -> Outputs: On[End/Start]TouchAll = [Disable/Enable]

    Disable = NonSolid
    Enable = Solid
     
  3. tyler

    aa tyler snail prince, master of a ruined tower

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    That would allow bullets to pass when it's disabled.

    As far as I am aware this is impossible. It gets brought up every few months and I don't think anyone ever solved it.
     
  4. BrainInBlack

    BrainInBlack L1: Registered

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    This solution works fine for my purpose... its like a door, but without the movement...
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Actually, I find this to be very creative. Won't block everything, but good work.
     
  6. BrainInBlack

    BrainInBlack L1: Registered

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    hmmm...? is there anything excluded from the Block Bullets texture?
     
  7. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    No, I'm saying that when it "opens" it'll technically let things through. thats what i meant.
     
  8. BrainInBlack

    BrainInBlack L1: Registered

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    Yeah, i don't think you can avoid that... at least to my knowledge :D
     
  9. Wander

    Wander L3: Member

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