Brush advice needed

Discussion in 'Mapping Questions & Discussion' started by [Rx.] Christian Troy, Aug 18, 2017.

  1. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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    In one of my maps I have some areas surrounded by water canals. The brushes where players fight on land are 400 units tall from the map's floor. The main play area is 1000 x 1000 units and the 4 other areas are half that or smaller (and various sizes) but all are 400 units high and solid brushes right now.

    Everything is working out great geometry wise but I'm not sure if I should leave these huge brushes solid, make them hallow boxes with brushes, or make them hallow boxes with flat displacements. Or is there another option I could take here?

    4 out of 5 of them have the appearance of dock shores at industrial loading docks so it's important I keep them square and flat on the sides to maintain that look.

    Later I do plan to clip the bottoms that can't be seen looking above into the water and raising the map's floor to match. Players cannot go into these canals so they won't see the bottom after I put in the water.
     
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Massive solid brushes CAN cause problems, but IIRC they need to be far larger than 1000hu^3, so you're okay. Unless you start getting errors, the compiler/game prefers large solid brushes to small fiddly things.
     
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  3. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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    Thank you!

    Good thing for me to remember for the next project too.
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    If you want to get into next-level-optimization strats, make the play area 1024 units, and aligned on the major (bolded) grid lines.