TF2Maps page and newest version: click
Website with features and install instructions: click
Github: click
Hi! I'm Brokk. For a while now, I've been working on a collection of mapping tools. BAMF includes reworks of various pre-existing things the community has been using for a while now, as well as a lot of content of my own, all packaged together into a small amount of modules and available for you to download. The project is not finished although already larger and more complete even than ABS' Ultimate Mapping Pack.
Why am I announcing this now if it's not finished and not completely available yet? Because I want it to be as good as it possibly can be, and I need YOUR help with both discovering and fixing new issues and adding more features. As such, everyone submitting at least one (1) valid bug report, legit feature request, or helps out in any other way, will be entered into a raffle. (If they want to, obviously.) The prize: THESE THREE UNUSUALS (that means three winners, not one winner who will get three hats).
Thank you for your help. I, and the rest of the TF2 community I'm sure, really appreciates it.
- Compilepal Presets "Valve", "Imp", "Super Duper", and "Radshadowman"
- precompiler and FGD keyvalues that allow prop_static resizing or mirroring
Installation manual included. Contact me here or on Discord (@.kas) if you need anything.
Further Updates, information and documentation can be found on the GitHub Page or on the Documentation Site (WIP).
Website with features and install instructions: click
Github: click
ANNOUNCING BROKK'S ASSORTED MAPPING FIXES (BAMF) - PUBLIC BETA V0.1
A MODERN MAPPING UTILITY PACK FOR NEWBS AND VETERANS ALIKE
Why am I announcing this now if it's not finished and not completely available yet? Because I want it to be as good as it possibly can be, and I need YOUR help with both discovering and fixing new issues and adding more features. As such, everyone submitting at least one (1) valid bug report, legit feature request, or helps out in any other way, will be entered into a raffle. (If they want to, obviously.) The prize: THESE THREE UNUSUALS (that means three winners, not one winner who will get three hats).
Thank you for your help. I, and the rest of the TF2 community I'm sure, really appreciates it.
CURRENT FEATURES (all are modular, can be enabled/disabled individually)
An FGD Fit For a LORD - Brokk Edition. Adds a myriad of previously undocumented entities, as well as completely new or widely expanded descriptions, keyvalues, display changes, and icons for all of TF2's entities. Built-in Propper support and easy customizability. By far the most complete TF2 FGD available. Based on work by ficool2, Puddy, Da Spud Lord, and A Boojum Snark.Expanded prefab library based on the work by A Boojum Snark, but with many, many more prefabs. Soundscapes, pickups, common gameplay and map elements, logic, lighting, and more. Features content by Brokk, A Boojum Snark, Tumby, as well as others.Material Tag Overhaul as seen in ABS' pack. Adds the "tf" and "dev" tags to any and all relevant materials in both HL2 and TF2, making the material browser significantly more useful.Surface Prop Overhaul by Adam. Gives fitting surface prop parameters to a large amount of materials that were previously lacking them. Needs to be packed via Compilepal in a finished map to have any effect, but does not require any other kind of set upExtra Dev Textures by Aulli. Adds several dev texture variants in common TF2 shades so you can show your players what your map will eventually be themed as without giving up on the cleanliness of a nice and tidy whitebox.Decompiled map library featuring all Valve maps (plus the SDK VMFs), decompiled with the latest version of BSPsrcRadshadowman (precompiler/automatic prop texture shadows includer) and compile config
PLANNED FEATURES (to be added before the full release)
Publicly released VMFs of as many official community maps as I can get my hands onAdditional prefabs and a light library with examples (get your ass on this, Pdan)Hammer cheat sheet/quick reference to be used as a poster or wallpaper, including H++ features and keybindsAdditional FGD documentation and customization
Payload collision enabler prefabMORE PREFABS AAAAAAA
NICE-TO-HAVE FEATURES (unplanned unless anyone will help me with them)
automatic installer scriptpromo art for download page, install guide, and hammer cheat sheetshowcase map for FGD, prefabs, and dev texturesAdditional vscript support like example scripts or tie-in prefabsFGD variant for TF2CFGD support for TeamSpen Compile toolsInstance prefabs for logic elements akin to the Portal 2 elements
FEATURES UNLIKELY TO BE ADDED
Click HERE to download the BAMF Beta (latest)
Further Updates, information and documentation can be found on the GitHub Page or on the Documentation Site (WIP).
Last edited: