- Nov 11, 2008
- 31
- 2
I am frustrated that there has not been a major VIP map or server out there yet!! I used to play hunted in TFC so much and I miss the action! I know there are people who miss it, there were so many servers running hunted!
So I was thinking that maybe we could brainstorm a new kind of mode that has the some ideas from hunted.
I really loved that last moment in the hunted where the president is running out in front of everyone, comlpetely naked, running towards that cargo hold. It got me thinking; what if there were two teams, each with a VIP, offense, and defense?
I was thinking that the map itself would be a long, almost symmetrical level where the teams are running in one direction to get to a point. Some rooms would put the teams into battles, other times you would be trying to secure the next strategic point. I thought about having capture points that allow the teams a better respawn point, but I don't know how hard that would be to put in the game.
Anyone interested in helping me get the rules of this game worked out? Maybe even get a map running?
So I was thinking that maybe we could brainstorm a new kind of mode that has the some ideas from hunted.
I really loved that last moment in the hunted where the president is running out in front of everyone, comlpetely naked, running towards that cargo hold. It got me thinking; what if there were two teams, each with a VIP, offense, and defense?
- Each team would have a VIP (engineer) that they would need to get to a single point
- VIP could only use melee weapon (always crits)
- VIP can build dispensers(can't heal or give ammo) to get to strategic points, teleporters to get teammates to front lines
- Each team would have an offensive team (spy, sniper, scout)
- Each team would have a defensive team (soldier, heavy, medic, pyro, demoman)
I was thinking that the map itself would be a long, almost symmetrical level where the teams are running in one direction to get to a point. Some rooms would put the teams into battles, other times you would be trying to secure the next strategic point. I thought about having capture points that allow the teams a better respawn point, but I don't know how hard that would be to put in the game.
Anyone interested in helping me get the rules of this game worked out? Maybe even get a map running?