KotH Breizh

Deloras

L2: Junior Member
Aug 20, 2009
98
89
Oh boy! A contest, and for highlander competition qui plus est!

For this contest, I'm entering with a maritime style koth, designed with the maritime theme of the bulletcorps pack. The map will be a fisher village that lays at the extreme west of France.

I'm not quite sure what Red and Blu are doing here yet, or what they are fighting for... But what I know for sure is that this goal is on a market place in front of the town hotel of the village.

I'm still planning an Alpha release, but it wont take long before I propose you one.
 
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Deloras

L2: Junior Member
Aug 20, 2009
98
89
Thank you guys!

I think I will move the harbor to the sides and put a death pit on the waterfront.
And I'm also thinking of transforming the two 45° building of the first screenshot into two circular medieval towers, making the middle buildings of the map some kind of citadel.

But so far, what I need is testing, the map is almost operational, it's already clipped, and I placed the ammo and health kits. I also textured some parts and added props, I will post some screenshots later today.

I played it a lot with bots and it felt really good, but it might be very different with actual players.
 

Deloras

L2: Junior Member
Aug 20, 2009
98
89
Here we go:




The clocktower doesn't really fit with the breton theme, but it works to define the building is a town hotel

And also small changes on the point:
 

Despo 357

L1: Registered
Jun 14, 2012
3
0
Looking good, I will follow that. Breizh Atao !

I think there are too many pole on the dock. Made space between each pole.
 

Deloras

L2: Junior Member
Aug 20, 2009
98
89
Ok, after testing, here is a list of the changes that will occur to breizh_a2:

- The spawn exits are now in front of the player.
- The access ramps of the town hall are now farer from the capture point
- The height in front of the town hotel has been reduced.
- Removed health kit in front of the town hall
- Transformed ammopack full near the crates of the waterfront into healthkit medium.

I still have issues when trying to build the cubemaps, the console writes this error:

*** Tried to load a non-VTF file as a VTF file!
Error reading texture header "materials/maps/koth_breizh_a2/c1408_-608_0.hdr.vtf"
*** Error unserializing VTF file... is the file empty?
the file empty?Error reading texture header "materials/maps/koth_breizh_a2/c14....vtf"

It's doing this for each cubemap I just built.

Also, is there a special version of pakrat or something I should use to avoid the issues I had with my models?

By the way thanks for testing, and my apologize for the several issues that occurred in the map.
 
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