KotH Breizh

Discussion in 'Map Factory' started by Deloras, Jun 24, 2012.

  1. Deloras

    Deloras L2: Junior Member

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    Oh boy! A contest, and for highlander competition qui plus est!

    For this contest, I'm entering with a maritime style koth, designed with the maritime theme of the bulletcorps pack. The map will be a fisher village that lays at the extreme west of France.

    I'm not quite sure what Red and Blu are doing here yet, or what they are fighting for... But what I know for sure is that this goal is on a market place in front of the town hotel of the village.

    I'm still planning an Alpha release, but it wont take long before I propose you one.
     
    Last edited: Jul 7, 2012
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Looks like it might be a little big, but I could be wrong.

    Welcome back to the competitions Deloras :)
     
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  3. tyler

    aa tyler snail prince, master of a ruined tower

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  4. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    This is looking absolutely bitching. That clocktower will stand out a bit once the maritime textures are in, cos its very dark and gothic, but otherwise awesome.
     
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  5. Deloras

    Deloras L2: Junior Member

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    Thank you guys!

    I think I will move the harbor to the sides and put a death pit on the waterfront.
    And I'm also thinking of transforming the two 45° building of the first screenshot into two circular medieval towers, making the middle buildings of the map some kind of citadel.

    But so far, what I need is testing, the map is almost operational, it's already clipped, and I placed the ammo and health kits. I also textured some parts and added props, I will post some screenshots later today.

    I played it a lot with bots and it felt really good, but it might be very different with actual players.
     
  6. Deloras

    Deloras L2: Junior Member

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    Here we go:

    [​IMG]
    [​IMG]

    The clocktower doesn't really fit with the breton theme, but it works to define the building is a town hotel

    And also small changes on the point:
    [​IMG]
     
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  7. Deloras

    Deloras L2: Junior Member

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  8. Despo 357

    Despo 357 L1: Registered

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    Looking good, I will follow that. Breizh Atao !

    I think there are too many pole on the dock. Made space between each pole.
     
  9. Deloras

    Deloras L2: Junior Member

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    Ok, after testing, here is a list of the changes that will occur to breizh_a2:

    - The spawn exits are now in front of the player.
    - The access ramps of the town hall are now farer from the capture point
    - The height in front of the town hotel has been reduced.
    - Removed health kit in front of the town hall
    - Transformed ammopack full near the crates of the waterfront into healthkit medium.

    I still have issues when trying to build the cubemaps, the console writes this error:

    *** Tried to load a non-VTF file as a VTF file!
    Error reading texture header "materials/maps/koth_breizh_a2/c1408_-608_0.hdr.vtf"
    *** Error unserializing VTF file... is the file empty?
    the file empty?Error reading texture header "materials/maps/koth_breizh_a2/c14....vtf"

    It's doing this for each cubemap I just built.

    Also, is there a special version of pakrat or something I should use to avoid the issues I had with my models?

    By the way thanks for testing, and my apologize for the several issues that occurred in the map.
     
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    Last edited: Jun 26, 2012
  10. niichts

    niichts L1: Registered

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    Aesthetically this is looking really amazing, lots of potential here :)
     
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  11. MetalKev

    MetalKev L2: Junior Member

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    Ohai STAR, welcome to the site.
     
  12. Deloras

    Deloras L2: Junior Member

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