- Apr 22, 2021
- 11
- 3
Hello,
I made a CTF map that includes a one way door, but the bots seem to get stuck on the wrong side of the one way door when picking its path.
I could not find a thread on valve dev community about this.
information:
i have not created a navigation mesh myself, i used nav_generate in console for the bots.
yes, i put a trigger "trigger_multiple" on one side of the door, and i made sure not to clip the trigger inside the door.
question:
Is there any way to fix this in hammer?
if not, how do i fix it in game?
I made a CTF map that includes a one way door, but the bots seem to get stuck on the wrong side of the one way door when picking its path.
I could not find a thread on valve dev community about this.
information:
i have not created a navigation mesh myself, i used nav_generate in console for the bots.
yes, i put a trigger "trigger_multiple" on one side of the door, and i made sure not to clip the trigger inside the door.
question:
Is there any way to fix this in hammer?
if not, how do i fix it in game?