MVM Botfort

Discussion in 'Map Factory' started by soylent robot, Dec 9, 2012.

  1. soylent robot

    soylent robot L7: Fancy Member

    Messages:
    499
    Positive Ratings:
    171
    I've always wanted to use the medieval theme but never liked melee-only. So this will be a medieval theme (but not medieval mode) MvM map!

    Currently planning it out, have a crappy map picture.
     
    Last edited: Feb 17, 2013
  2. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,479
    Positive Ratings:
    1,368
  3. soylent robot

    soylent robot L7: Fancy Member

    Messages:
    499
    Positive Ratings:
    171
    holy shit im actually doing something
    [​IMG]
    area going towards bomb pit
    [​IMG]
    area the robots come from
    [​IMG]
    numbers 1 to 4 are the robot routes.
     
  4. soylent robot

    soylent robot L7: Fancy Member

    Messages:
    499
    Positive Ratings:
    171
    BOTS
    [​IMG]
    TANKS
    [​IMG]
    HILARITY
    [​IMG]
     
  5. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

    Messages:
    679
    Positive Ratings:
    192
    Medieval theme always runs the risk of being way too brown, but it doesn't have to. Throw in some nice green grass or something! I know it's alpha, but if you've started texturing, should texture interestingly.

    Also, the map looks quite small from the screenshots. while it's hard to tell the scale from static images, I can see on the overhead that there's a platform that overlooks the spawn on one side and the control point on the other, which could be too powerful as the red team doesn't have to move to defend the point. If you look at all the official maps, they have a powerful spot at the start of the map that the robots eventually overwhelm, at which point the red team's forced to retreat, normally to the cap - that's where things get interesting, they have to stick together in the chaos, try and push back, etc.
     
    • Thanks Thanks x 1
  6. soylent robot

    soylent robot L7: Fancy Member

    Messages:
    499
    Positive Ratings:
    171
    Hopefully it won't be so brown when i've finished detailing!
    And the map is probably far too small. There are a few high places for the defenders to put sentries and defend from, but the final area doesnt have much cover, so it gets a bit frantic. we'll see when i test it properly
     
  7. soylent robot

    soylent robot L7: Fancy Member

    Messages:
    499
    Positive Ratings:
    171
    OH BOY

    It is in no way finished!

    The robots are disobedient and cheaty!

    The lighting is garbage!

    It won't progress past Wave 4 for no discernible reason!

    BUT HERE IT IS ANYWAY
     
    • Thanks Thanks x 1
  8. chocolatekake

    chocolatekake L1: Registered

    Messages:
    3
    Positive Ratings:
    3
    I'm really liking the look of this map. The medieval theme fits really well with the defensive gameplay of MVM. I've tried playing around a bit on it and I've noticed a couple things.

    These little teeth things (apparently called merlons?) seem like they might a little restrictive for sentries.
    [​IMG]

    Since you have to place sentries behind the little ledge between them, their sightlines are smaller and less effective.

    Also this area between the lanes seems a little too wide to me.
    [​IMG]

    Unless you don't plan on having players traverse the area, maybe make it a little smaller? Or you could add some props to fill some space.


    Lastly, I'm not sure if you caught it, but this space between the walls here seems accidental.
    [​IMG]
    [​IMG]


    Overall the map seems pretty neat and I'm excited to see more detailing as you keep working on this one! I also hope you plan on adding the palisades back in :)
     
    • Thanks Thanks x 1
    Last edited: Feb 20, 2013
  9. soylent robot

    soylent robot L7: Fancy Member

    Messages:
    499
    Positive Ratings:
    171
    thanks for the feedback ^^

    yeah, the merlons, while pretty, do get in the way. ill have to knock some holes in them so sentries can work. ill probably get the palisades added back in during detailing
     
  10. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,479
    Positive Ratings:
    1,368
    Why didn't you submit it to the contest? :c
     
  11. soylent robot

    soylent robot L7: Fancy Member

    Messages:
    499
    Positive Ratings:
    171
    its incomplete and doesnt work properly :c
     
  12. compy

    compy L1: Registered

    Messages:
    9
    Positive Ratings:
    8
    I recently took some spare time to fix the robots not spawning on waves 4, 5, and 6.
    Here's the fixed normal popfile in case you're still interested in Botfort http://gameservers.sandyd.me/files/mvm_botfort_b1.pop
     
    • Thanks Thanks x 1
  13. soylent robot

    soylent robot L7: Fancy Member

    Messages:
    499
    Positive Ratings:
    171
    this is the most utterly brilliant thing. thank you so much!
     
    • Thanks Thanks x 1