- Jan 2, 2017
- 80
- 9
Borderline - Remake of a map I made over a year ago
This is an Attack/Defend map that uses the name and red spawn design from my previous map (ctf_borderline).
The map's point capping system functions similarly to degroot keep's. Red has to defend four control points: A, B, C, and D. A, B, and C can be captured by blue in any order, but all three points must be captured in order to unlock D. After D is unlocked, Blu has 60 seconds to capture it or all of the control points are reset. Point A is in a cave, Point B is in a large central building, Point C is in a smaller side building, and Point D is next to Red spawn. Blue has very little time to capture the points, but every time a point is captured a little bit of time is added to the clock. I've also made sure to shift the RespawnWaveTimes in favor of whoever has less control points.
This is an Attack/Defend map that uses the name and red spawn design from my previous map (ctf_borderline).
The map's point capping system functions similarly to degroot keep's. Red has to defend four control points: A, B, C, and D. A, B, and C can be captured by blue in any order, but all three points must be captured in order to unlock D. After D is unlocked, Blu has 60 seconds to capture it or all of the control points are reset. Point A is in a cave, Point B is in a large central building, Point C is in a smaller side building, and Point D is next to Red spawn. Blue has very little time to capture the points, but every time a point is captured a little bit of time is added to the clock. I've also made sure to shift the RespawnWaveTimes in favor of whoever has less control points.