A very quick reskin of the default (separate) payload bomb, scaled down for using in a Invade CTF map. (This is the same one I'm using in CTF Summit) Because you can't blow up a base with a briefcase full of papers . Note: I am by no means an advanced modeler and have no idea on how to animate this to spin. A possible workaround is to parent the flag to a momentary_rot_button (see here). Oh yea, and if reskinned valve models aren't allowed then please close this thread.