- Dec 25, 2007
- 566
- 441
I think you have a really good gamemode here. The timer on the flag negates the biggest flaw that A/D ctf suffered, namely the fact that a cap occurs instantly when you reach the cp with the flag. With the timer, you have to make sure you reach the cap at the right time to blow it: too early and you'll get shot and the enemy will take the flag off you; too late and you'll explode hilariously and uselessly.
I agree that the currently favoured strategy is to hang back with the flag, then make a final run, but the game today showed several times that your enemies have an effective counter-strategy to that: to invade your terrority, kill the flag carrier and take the flag off him, and then bomb your own points.
I think it might help if the flag timer got a small bump whenever it changed teams, something on the order of 5-15 seconds (but never exceeding its initial 45 seconds). A smaller bump would help in last-minute saves of your own point (although arguably it's better not to have that option), but a larger bump would encourage more back-and-forth of the flag without needing to camp the flag spawn.
Something else that was mentioned in chat in the gameday today was reducing it to two points per side. DON'T do that. The play time with three each was good, and having three gives you the feeling that you can afford to lose a point, encouraging both teams to be offensive rather than defensive at the start of a round.
I agree that the currently favoured strategy is to hang back with the flag, then make a final run, but the game today showed several times that your enemies have an effective counter-strategy to that: to invade your terrority, kill the flag carrier and take the flag off him, and then bomb your own points.
I think it might help if the flag timer got a small bump whenever it changed teams, something on the order of 5-15 seconds (but never exceeding its initial 45 seconds). A smaller bump would help in last-minute saves of your own point (although arguably it's better not to have that option), but a larger bump would encourage more back-and-forth of the flag without needing to camp the flag spawn.
Something else that was mentioned in chat in the gameday today was reducing it to two points per side. DON'T do that. The play time with three each was good, and having three gives you the feeling that you can afford to lose a point, encouraging both teams to be offensive rather than defensive at the start of a round.