Blue AND Red obj_cart_dispenser?

Discussion in 'Mapping Questions & Discussion' started by Big Lou, Feb 16, 2009.

  1. Big Lou

    Big Lou L3: Member

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    Is there a way to make both a Red AND Blue obj_cart_dispenser work at the same time? I tried making one for both teams, but it seems only blue team's works. When I'm in the properties of the entities, Blue's "team name" is highlighted light blue like other accepted properties... however Red's is not.

    Here are some screenshots to show what I mean:

    [​IMG]

    [​IMG]

    Also, is it possible to have one for both teams? Or is there another entitiy which would give health and ammo to both teams? Finally, is it possible to remove the sound effects from the obj_cart_dispenser?

    Thanks!
     
  2. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Its possible to have one for both. However, try to make 2 triggers. 1 for blue and 1 for red. Then you can be sure that it works.

    Also, when a value shows blue it means you changed it. white means its unchanged. red means its unvalid (note! there are cases that they are still valid but doesnt exist in a file which has all entities - dont know that filename). so blue and while values dont make any diffirence except that white values dont add to the entdata.
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Only thing I could suggest is try manually entering 2 into the team keyvalue. I notice it's marked as "default" and some of the defaults in the FGD are broken and don't actually have the correct value. (...or just turn off smart edit and make sure the value is 2...)
     
  4. Big Lou

    Big Lou L3: Member

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    Actually, as Alias had suggested, using a different trigger area for each team worked! Thanks for the help!