Bloom

CP Bloom a4

Nuzdot

L1: Registered
May 24, 2020
35
6
Nuzdot updated Bloom with a new update entry:

a2

Changes (a2 left/a1 right):
  • Adjusted the corridor in the middle of second point and final and removed a shutter door. Moved the healthpack towards the middle of the corridor. Added a window for attackers to view the point.
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  • Added some high ground for the defending team to push out. This replaces the little hut that housed 2nd spawn...

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Nuzdot

L1: Registered
May 24, 2020
35
6
Nuzdot updated Bloom with a new update entry:

a2a

Changes (a2a left / a2 right)
  • Added trigger_push brushes on top of the sakura trees on 2nd and mid. Sorry tree enjoyers.
    • I remember seeing an alternate sakura tree in an imp but I could not find it in the Japan Content Pack. I MIGHT replace the trees on 2nd with those.
  • Added Respawnroomvisualizers to the last Red and Blu spawns, somehow I never added these in and never noticed.
  • Added clipping to a prop jump onto the high ground outside of 2nd. For now the...

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Nuzdot

L1: Registered
May 24, 2020
35
6
Nuzdot updated Bloom with a new update entry:

a3

Changes (New: left / Old: right)
  • Removed two doors from the building that connects mid and 2nd (The door near the curve and the door at the bottom).
    • Readjusted the upper area of the connector building to accommodate for a potential sightline.

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  • Added a window next to the Well Door at Connector

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Nuzdot

L1: Registered
May 24, 2020
35
6
Nuzdot updated Bloom with a new update entry:

a4

Finally got a chance to work on this. There have been a small amount of changes made.
  • Experimenting with moving the point to the middle of the area around 2nd, suggestion from Zythe_!
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  • Adjusted the respawnroomvisualisers so players can not stand on top of them.
  • Adjusted the ceiling about the well door that leads to 2nd so players can not stand on top of it...

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