Added trigger_push brushes on top of the sakura trees on 2nd and mid. Sorry tree enjoyers.
I remember seeing an alternate sakura tree in an imp but I could not find it in the Japan Content Pack. I MIGHT replace the trees on 2nd with those.
Added Respawnroomvisualizers to the last Red and Blu spawns, somehow I never added these in and never noticed.
Added clipping to a prop jump onto the high ground outside of 2nd. For now the barrel prop has no collide.
Redid the area on the right out of spawn. Removed the stairs that led up to here to deter attackers. Removed a prop and raise the metal fence to give Engineers a better sentry spot to build on last.
Removed the pipes that gave access to a flank. Removing this for now as I felt it made it too easy for players to flank players and go way behind them by going inside the building. Players can still flank on top of this roof by prop jumping onto the rock.
Changed the height for the shutters between last and 2nd. Mainly so Soldiers don't bump their heads.
Adjusted the corridor in the middle of second point and final and removed a shutter door. Moved the healthpack towards the middle of the corridor. Added a window for attackers to view the point.
Added some high ground for the defending team to push out. This replaces the little hut that housed 2nd spawn. 2nd spawn has been moved along the path towards this high ground.
Suggestion with closing a pathway. Due to this change, I adjusted the doorway to the left of this.
Adjusted the interior of the building before mid, and made a hallway less wide.
Adjusted mid to make it less open and removed a rock prop. Looking closely at this change as I am unsure about it.
Added general clipping to rail props, grates, and stairs.
Utilized the custom Fuji overcast skybox from Left_4_Pillz (Thank you Katsu! :3 for the suggestion! o/)
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