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Blend texture inverted in editor

Discussion in 'Mapping Questions & Discussion' started by Penguin, Jul 8, 2015.

  1. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Hey gang,

    I recently made a custom blend vmt of two existing textures, but for some reason the blend is inverted in appearance between editor and engine, any idea what could cause this?
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    My first guess would be something with the modulation texture, if you are using one. Hammer doesn't render using those, so if texture 1/2 are "opposite" of the modulation color tones, it might end up flipped in the engine? But I'm not sure if that even makes sense, too early.
     
  3. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    how would i.... check that?
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I was going to say switch what is in the two basetexture fields, but now I realize that is silly and probably why it didn't make sense in the first place. Whatcha got in your VMT?
     
  5. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    a mystery to be sure
     
  6. Lampenpam

    aa Lampenpam

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    you are using lightmappedgeneric. you need to use WorldVertexTransition
    Also Boojun, hammer could render blendmodulate textures but seems to be bugy with those. I got mine once to work in hammer, by accidently using lightmappedgeneric as shader which, like in Penguins case, swaped the textures in hammer but made the blendmodulate work :O
     
    • Thanks Thanks x 3
    Last edited: Jul 8, 2015
  7. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Thank you