Barley

ARENA Barley RC1

Asd417

Sample Text
aa
Mar 20, 2016
1,452
1,031
it will still start the countdown 0 second after the round start so the announcer will say "5..4..,3..,2..,1..,5..,4..,3..,2..,1.." which is stupid
 

Jack5

L4: Comfortable Member
Apr 6, 2018
189
36
When I try to create a test scenario the map fails to recognise my tf_logic_arena entity. How did you do it?
 

Asd417

Sample Text
aa
Mar 20, 2016
1,452
1,031
You have to manually spawn the flag after the round starts. Make an ent_template (or something similar i dont remember the name) for each flags. Place them where the flag will spawn and target the flag to be its template. When the round starts, send an output to the ent_template and ForceSpawn the template. I think thats the correct name for that input.
 

Jack5

L4: Comfortable Member
Apr 6, 2018
189
36
Ah, I see. No wonder there's a problem. So does ForceSpawn cause an extra countdown to happen for 5 seconds after sent?
 

Asd417

Sample Text
aa
Mar 20, 2016
1,452
1,031
No the countdown is created by the arena logic entity. No matter what you do it will do a countdown I think. Even if you send no output with the arena entity, it will do a countdown.
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
596
508
Is this map continuing? I wanna see it finished!
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
596
508
Finally! downloading this as quick as possible.

edit: Love the detailing! Its a bit simplistic, but I'm a minimalist so its perfect. Though I did find a little problem you may want to look at: The fade on these windows are a bit extreme when far away, maybe tone the colour down just a bit
arena_barley_b10001.jpg
arena_barley_b10000.jpg
 
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YOYOYO

41 crashes and counting
aa
Jul 10, 2017
596
508
These spawns are hella S E X Y, but I have a suggestion for the blue one.
Look in the black circle. That place is kinda empty. I would suggest just putting a horizontal window there. Like the barn blitz one.
Corcle.jpg


Otherwise, very naise. and also, (open at your discretion) a secret!
arena_barley_b20003.jpg
 

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
596
508
While checking the blue side, i noticed something. It had been bugging me earlier, but i finally now know what is was.
This important part of the 3D sky box is covered up:
arena_barley_b20004.jpg

Maybe you can either delete the displacement, or make it smaller.