Reply to tHat Guy:
1st pic: that is still to be detailed and yes i will put in beams across the underside of the roof. I am going to keep that hole aswell.
2/3 pic: i noticed this when i was playing, i think it is because i accidentaly used a hl2 fence texture instead of the tf2 chicken wire texture. That has been fixed.
2nd stage will be lit up (hopefuly by natural sunlight) but i will also add some spot lights.
in other versions of that the ground of stage 2 was light up nice, it must have been something i've added.
Reply to Cinnamon Whirl:
the corridors on the first stage have all been lit up (along with the whole stage) so hopefuly this made it easier to see all the routes.
Also, i have never had set up doors for stage 2 (silly me forgetting to put them in

), but to fix this i have removed (changed it to 1 second) the set up time for the whole game, and the set up doors have been removed along with that change.
Finaly, stage 1 is small because i wanted it to be the fastest most action packed round. stage 2 is bigger and it has a lot more corridors/halls (i have added more since a4) to allow more strategy, and lastly stage 3 is the biggest and takes the most time to capture (should do) because the final caps are up a hill and right infront of the enemy spawns.
Thanks for all the advice tho!
Drexen
edit: also, sorry for stage 2 not working, i'll look into this problem.