Backwoods

Discussion in 'Map Factory' started by Drexen, Jun 17, 2009.

  1. Drexen

    Drexen L2: Junior Member

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    [​IMG]

    PLR Backwoods

    This is my contest entry for the #3rd annual competition. Backwoods is my first fighting type map i've ever made so i hope i can learn a lot from this competition. This plr map is a basic 3 stage race.

    ALPHA 4 NOW RELEASED!


    Any advice will be grateful!

    Current Development:

    Planning
    -Stage 1 plan *complete*
    -Stage 2 plan *complete*
    -Stage 3 plan *complete*

    Development
    -Stage 1 playable in dev textures *complete*
    -Stage 2 playable in dev textures *complete*
    -Stage 3 playable in dev textures *complete*

    Alpha Testing
    -Alpha 1 test *complete*
    -Alpha 1 fix *complete*
    -Alpha 2 test *complete*
    -Alpha 2 fix *complete*
    -Alpha 3 test *complete*
    -Alpha 3 fix *complete*
    -Alpha 4 test *complete*
    -Alpha 4 fix *in progress*

    Basic detail Layout
    -Stage 1 basic detail *complete*
    -Stage 2 basic detail *complete*
    -Stage 3 basic detail *complete*

    Lighting
    -Stage 1 lighting *in progress*
    -Stage 2 lighting *in progress*
    -Stage 3 lighting *in progress*

    High detail
    -Stage 1 advanced detail *in progress*
    -Stage 2 advanced detail *not started*
    -Stage 3 advanced detail *not started*
    -Advanced detail test *not started*
    -Advanced detail fix *not started*

    Beta Testing
    -Beta 1 test *not started*
    -Beta 1 fix *not started*
    -Beta 2 test *not started*
    -Beta 2 fix *not started*
    -Beta 3 test *not started*
    -Beta 3 fix *not started*
    -Beta 4 test *not started*
    -Beta 4 fix *not started*

    Release

    Thanks to:
    |N| octo-dhd... ---[]
    bob+M|M+
    A Boojum Snark
    Immortal-D

    and everyone else that has helped me out!


    ALPHA 4 VERSION IS BROKEN
     
    Last edited: Jul 29, 2009
  2. The Political Gamer

    aa The Political Gamer

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  3. MungoKing

    MungoKing L3: Member

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    Those developer textures are way too harsh on the eyes, please desaturate them immediately, and don't use such clashing colors as blue and orange. Also, yeah the green cart is a bit odd, is that just supposed to fit with the theme of the map or something?
     
  4. Void

    aa Void Local Man Unable To Map, Sources Say

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    Methinks he's using a skin from FPSB that turns the BLU cart green.

    Also,

    COOOOOMIIIIIIIC SAAAAAAAAANSSSSSS!!! :cursing:
     
  5. An Icy Mouse

    aa An Icy Mouse

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    not to mention "aplha" :lol:
     
  6. Don

    Don L2: Junior Member

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    I must agree, it hurts a lot!!!

    The layout looks good but please, OH PLEASE, use darker measurement textures.

    Holy god...
     
  7. Ninjilla

    Ninjilla L7: Fancy Member

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    Hey, Blue and Orange are my school colors D:
     
  8. Don

    Don L2: Junior Member

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    Who said school was cool?

    I never heard anyone say so.. :D
     
  9. Drexen

    Drexen L2: Junior Member

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    Alright, thanks for the advice so far.

    1. Blu and red textures changes
    2. The green cart is just a custom texture i have
    3. Void: COOOOOMIIIIIIIC SAAAAAAAAANSSSSSS!!! o_O What?

    Stage 3 alpha should be out pretty soon.
     
  10. Hanz

    aa Hanz Ravin' Rabbid

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    Void probably don't like your font you used on your screens, maybe make them tf2 style or something. :p

    Next to that, the map don't looks bad, I will maybe run through it when my exams are done.. :)
     
    Last edited: Jun 18, 2009
  11. Void

    aa Void Local Man Unable To Map, Sources Say

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    Nobody likes Comic Sans.
     
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  12. MungoKing

    MungoKing L3: Member

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    Unless it's 1998.
     
  13. Drexen

    Drexen L2: Junior Member

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    Oh yeh, what is the team fortress 2 style font? i've always wanted to know.

    Thanks for the advice so far.
     
  14. Drexen

    Drexen L2: Junior Member

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    My map is going up on friday euro gameday test (hopefuly), make sure to check it out and give me some info on it (since i will be away).

    Basic detailing in progress on stage 1 is underway!
     
  15. StoneFrog

    StoneFrog L6: Sharp Member

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    I believe you mentioned in the chat room that you made those painful dev textures from scratch. For your information, Youme's excellent "customdev" ones were made official (and now exist in the TF2 GCF) with the Spy/Sniper update. In other words, use those instead.

    Indeed. Please use a TF2 font or one similar.

    Mine are black and orange, God knows why. I can only assume it's so they can reuse decorations between the pep rallies and Halloween. :sleep:
     
  16. Drexen

    Drexen L2: Junior Member

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    Reply to StoneFrog:

    If you take a look at the more recent 'alpha' pictures i have already started detailing so using my 'painful custom ones' wont be a problem, but i did recently change my textures to the official ones.

    Also that applies for my use of comic sans, i have now started using the TF fonts.

    Thanks anyway, i hope to get a a2 test on friday euro gameday :D
     
  17. Drexen

    Drexen L2: Junior Member

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  18. captainAngry

    captainAngry L7: Fancy Member

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    [​IMG]
    [​IMG]
     
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  19. Drexen

    Drexen L2: Junior Member

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    alpha 3 is now available for download!

    be there for the gameday on friday
     
    Last edited: Jul 10, 2009
  20. Shmitz

    aa Shmitz Old Hat

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    On the final stage, since the spawns are so centrally located, make them deeper, and put the actual spawn points farther away from the doors. A player should never be able to spawn and be set on fire in the same instant.
     
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