Atlantis Gameday - Thursday 28th February

Discussion in 'Server Events' started by nightwatch, Feb 26, 2013.

  1. nightwatch

    aa nightwatch

    Messages:
    640
    Positive Ratings:
    446
    Where:
    TF2Maps.net Official Server: 70.42.74.31:27015
    Gameday Host: nightwatch


    When:
    Event will begin at:
    Pacific (PDT) : 9:00 AM
    Mountain (MDT) : 10:00 AM
    Central (CDT) : 11:00 AM
    Eastern (EDT) : 12:00 PM
    UK : 5:00 PM
    Central Europe: 6:00 PM
    Aus Western (AWST) : 12:00 AM
    Aus Central (ACST) : 1:30 PM
    Aus Eastern (AEST) : 2:00 PM
    Click here for other Timezones





    Rules for Map Submitters:
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
    __Our Linux servers don't work with uppercase names.
    Map must be in development, finished maps do not require testing.
    Map may not use a point_servercommand to alter any variables.
    Map must be designed for standard play.

    __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. However, Medieval maps will be allowed under decision of gameday host.
    You may NOT reserve a submission without a download.
    • If an author has more than one map they want tested, they must be submitted to separate days.
    Non-compliance with rules will result in rejection of the submission.


    Submission Format:
    • Exact Map Filename (ctf_example_a4)
    • TF2Maps.net file ID number, OR url to offsite download.
    __BZ2 compressed files are greatly appreciated to save time for the host.
    __May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    • TF2Maps.net discussion thread number.
    __The scheduling system uses this number, I need it, not the post number.
    If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
    If you are a donator with upload abilities, please say if you have already uploaded the map.

    Testing options:
    A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
    A specific time slot: Available time & your time zone.
    __Only use if you aren't available for the whole testing period and wish to attend your map.
    Would you like the SourceTV demo of the test?
    __These are automatically recorded at all times so there's no need to ask any more :thumbup:.


    Information
    • First come first serve, until the 2 hour period is filled.
    • Maps will get 30 minutes playtime, KotH/CTF/SD gets 20, Arena and orphaned stages get 15.
    • Last map can exceed the limit so long as the testing starts within the 2 hour period
    • You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
    • Any maps that have been tested in the previous Gamedays that week (regardless of version/changes) will be given lower priority over other maps submitted to said test
     
    Last edited by a moderator: Aug 29, 2015
  2. Bloodhound

    Bloodhound L6: Sharp Member

    Messages:
    316
    Positive Ratings:
    239
  3. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

    Messages:
    871
    Positive Ratings:
    820
  4. phi

    aa phi Within The Vacuum Of Infinity...

    Messages:
    795
    Positive Ratings:
    1,519
  5. Valkyrie

    Valkyrie Guest

    Positive Ratings:
    0
    Last edited by a moderator: Feb 27, 2013
  6. stegarootbeer

    stegarootbeer L2: Junior Member

    Messages:
    78
    Positive Ratings:
    97
  7. nightwatch

    aa nightwatch

    Messages:
    640
    Positive Ratings:
    446
    Last edited by a moderator: Aug 29, 2015
  8. nightwatch

    aa nightwatch

    Messages:
    640
    Positive Ratings:
    446
    We ended up not playing Lithium because of spawnroom shenanigans.
    One team was trapped in their spawnroom and nothing they could do would let them leave it - not suiciding, not changing class, nothing. In addition, there was something wrong with your map versioning - the file I downloaded was not correct, and apparently it was already on the server - I had to delete the one from your download link and just download it again from the server instead.
     
  9. Tekku

    aa Tekku

    Messages:
    683
    Positive Ratings:
    708