atelier

Jan 20, 2010
1,317
902
A relatively minor update (almost called it a5a instead of a6) but an update nonetheless. I added textures mostly because I was really sick of dev textures and they needed to go away. I did change very minor things, probably unnoticeable. If you do take a look, I am aware that some dev textures are left and also that the second floor is, in general, just kind of weird. I PLAN on the bottom floor to be gorge/well themed and the top floor to be spytech. We'll see how that goes, though. Here's the changenotes:

cp_atelier_a6

Made some stairs "solid" instead of see-through.
Added door to chute.
Completely textured but still a WIP (on every aspect)
Fixed some bugs.
Added and removed some clipping.

And here are ALL the screenshots I took for your viewing (and I am sure, criticing) pleasure.

http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60000.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60001.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60002.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60003.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60004.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60005.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60006.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60007.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60008.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60009.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60010.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60011.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60012.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60013.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60014.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60015.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60016.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60017.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60018.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60019.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60020.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60021.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60022.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60023.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60024.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60025.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60026.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60027.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60028.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60029.jpg
http://dl.dropbox.com/u/4222914/Atelier_a6/cp_atelier_a60030.jpg
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
This map is way too small and way too cramped to navigate effectively. Also, make sure you clip all of your staircases so I don't get motion sickness walking up them.
 
Jan 20, 2010
1,317
902
This map is way too small and way too cramped to navigate effectively. Also, make sure you clip all of your staircases so I don't get motion sickness walking up them.

I appreciate the input. I do wish it had gotten more time for people to actually figure out the layout before it was called awful and switched. But whatever, I'll work on it if I can ever get motivated to do so now.
 
Last edited:

owly-oop

im birb
aa
Apr 14, 2009
819
1,215
I had quite a bit of fun regardless of whatever people said about this map and wanted to switch and claim it's "broken"

There were though some huge and small flaws thereabout, first being the general crampyness


Right when you move forward you can open the door, probably bad because the enemy can see inside it, so you could literally spawncamp
cp_atelier_a50000.jpg


This path is unnoticeable since it's behind the direction of where you spawn, plus it doesn't really bring you anywhere special for it to be a worthy sidepath
cp_atelier_a50001.jpg


The first cp was just a given to blue. The paths to the point were kinda unclear, i knew where to go but not where the paths would lead. Anyways the paths to the point...

Both of them lead inbetween blu, so you got the people on the point AND the people behind you who are going to it

cp_atelier_a50003.jpg


Useless path at point
cp_atelier_a50004.jpg


I feel this was way too easy for red to hold. First is the huge height advantage, that sentry spot was pretty powerful. And red comes out from the door AND uptop.

cp_atelier_a50005.jpg


This is how blu capped. Using this unnoticeable path.
I had no clue this existed, there's no clear direction of where blu comes from, and it kinda just gets behind red. Generally red went to the previous pic and beyond while some blu guys backcapped
cp_atelier_a50006.jpg


Anyways the point itself is really cramped.

I hope flame being rude doesn't make you quit :c